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30-Day Money-Back Guarantee

This course includes:

  • 3.5 hours on-demand video
  • 2 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
Design 3D & Animation 3ds Max

3ds max Rigging Charater Studio

In questo corso studieremo il Rig dei personaggi di Character Studio.
Rating: 5.0 out of 55.0 (1 rating)
4 students
Created by Marcello Pattarin
Last updated 11/2020
Italian
30-Day Money-Back Guarantee

What you'll learn

  • I procedimenti per inserire la struttura scheletrica del bipede nel personaggio.
  • Utilizzo del modificatore Skin per modificare la struttura del personaggio.
  • Tecniche per evitare deformazioni indesiderate e per creare rigonfiamenti muscolari.
  • Esempi di camminata, corsa, ginnastica, combattimento.

Requirements

  • 3ds max 2016 e Superiore

Description

Argomenti: nel corso è analizzata la struttura del bipede in relazione al personaggio che dovrà essere animato, sono visualizzati tutti i procedimenti per inserire la struttura scheletrica del bipede nel personaggio e l'utilizzo del modificatore Skin per modificare la struttura del personaggio durante l'animazione. Saranno analizzate le tecniche per evitare deformazioni indesiderate per creare rigonfiamenti muscolari, per gestire il peso dei vertici e tutti i parametri dello Skin. Nel corso sono contenuti esempi di camminata, corsa, ginnastica, combattimento.

Allegate alle lezioni sono disponibili i file di esercizio compatibili 3ds max 2016 e superiore.

Nota: Sono stati allegati i file di esercizio compatibili anche con 3ds max 2020 e superiore.

Who this course is for:

  • 3D Artist, Modellatori 3D, Studenti, Insegnati, Designer

Course content

6 sections • 27 lectures • 3h 28m total length

  • Preview04:44
  • 002_3dsmax_Struttura bipede
    09:39
  • 003_3dsmax_Posizionare il bipede in Figure Mode
    07:59
  • Preview04:42
  • 005_3dsmax_Salvare i dati Figure_Mode
    05:29
  • 006_3dsmax_Considerazioni Figure Mode
    03:33
  • 007_3dsmax_Test Animazione Skin
    11:48

  • 008_3dsmax_Skin_Envelopes
    06:43
  • 009_3dsmax_Skin_Cross Sections
    09:56
  • Preview09:20
  • 011_3dsmax_Skin_Modalità di Display
    07:49

  • Preview09:11
  • 013_3dsmax_Skin_Joint Angle Deformer Edit Angle
    09:12
  • 014_3dsmax_Skin_Copiare Visualizzare_Joint Angle
    02:54
  • 015_3dsmax_Skin_Muscoli_Bulge Angle Deformer
    04:27
  • 016_3dsmax_Skin_Morph Angle Deform
    07:39

  • 017_3dsmax_Skin_Comprendere i Vertici
    12:49
  • 018_3dsmax_Skin_Paint Weigth Dipingere
    09:22
  • 019_3dsmax_Skin_Weigth Tool Vertici
    08:09
  • 019_B_3dsmax_Dual Quaternion Skinning
    11:47

  • 020_3dsmax_Skin_Opzioni Avanzate
    03:44
  • 021_3dsmax_Skin_Load e Save Vertici
    09:46

  • 022_3dsmax_Caricare file Bip Animazione
    08:24
  • 023_3dsmax_Spostare il Bipede
    03:26
  • 024_3dsmax_Move all Mode
    06:32
  • 025_3dsmax_Esercizio Combattimento
    07:40
  • 026_3dsmax_Ghost_Fantasma
    12:07

Instructor

Marcello Pattarin
Trainer e Beta Tester 3ds max
Marcello Pattarin
  • 4.6 Instructor Rating
  • 272 Reviews
  • 1,786 Students
  • 102 Courses

Marcello Pattarin 

Si è laureato all'Accademia di Belle Arti di Brera, diplomato alla scuola d'arte superiore applicata all'industria del Castello Sforzesco di Milano, diplomato al Liceo Artistico Primo di Milano, specializzato in illustrazione pubblicitaria, architettonica, si è specializzato nella creazione di video corsi per 3ds max, creazione contenuti 3D e Beta Tester per 3ds max.


Con ventennale esperienza nell'utilizzo del software per modellazione, rendering animazione e Fx è stata la prima realtà italiana a realizzare video corsi dedicati al Rendering e successive produzioni, oggi arrivate a più di 5000 video lezioni, distribuite sui più importanti siti di grafica 3D internazionali.


 

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