3Ds Max Game Modeling: Complete 3D Modeling in 3Ds Max
4.1 (140 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
7,230 students enrolled

3Ds Max Game Modeling: Complete 3D Modeling in 3Ds Max

3D Modeling in 3Ds Max: Create 3D game assets using 3Ds Max. Learn 3Ds Max. Start 3D modeling in 3Ds Max. 3D modeling.
4.1 (140 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
7,230 students enrolled
Last updated 4/2019
English
Current price: $139.99 Original price: $199.99 Discount: 30% off
23 hours left at this price!
30-Day Money-Back Guarantee
This course includes
  • 10 hours on-demand video
  • 2 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • Learn to create 3D game assets
  • Learn to use 3Ds Max for game development
  • Learn how to model a high-res mesh and convert it to a game resolution
  • Learn how to unwrap UVW in 3Ds Max
  • Learn how to texture models with Substance Painter
Course content
Expand all 40 lectures 10:11:18
+ Modeling (High Poly)
16 lectures 04:32:48
Shapping the Shaft
07:40
Detailing the Shaft (Part 1)
14:04
Detailing the Shaft (Part 2)
15:22
Detailing the Shaft (Part 3)
24:45
Modelling the Bottom Grip
25:02
Making the Little Details
11:12
Modelling the Top Grip
18:09
Modeling the Extra Details
13:09
Shapping the Head of the Axe
20:42
Continuing the Shape of the Head
15:57
Finishing the Head of the Axe
17:50
Starting to Model the Back Pick
21:48
Finishing the Back Pick
15:49
Polishing the High Poly
20:23
Modeling the Addition to the Grip
22:02
+ Retopology, Finaliszations and UVing
14 lectures 03:21:42
Low Poly Modifing of the Shaft
14:41
Low Poly Modifing of the Upper Grip And Details
12:43
Setting Smoothing Groups on the First Part
11:29
Updating the Game Res
22:55
Unwrapping the Shaft
20:51
Unwrapping the Pick
25:20
Finish Unwrapping the Pick
05:30
Unwrapping the Adze
09:55
Unwrapping the Smaller Grip
02:48
Unwrapping the Details
13:00
Retopologyzing the Lower Grip
19:22
Unwrapping the Large Grip, Setting Smoothing Groups & Assembeling the Sheet
21:11
Finishing the Texture Sheep & Exporting the Texture
14:49
Setting Material ID's (High Poly)
07:08
+ Texturing
6 lectures 01:46:15
Starting to work in Substance Painter
20:11
Setting up Basic Materials
22:23
Advance Materials (The Shaft)
12:46
Advanced Materials (The Pick and Adze)
17:14
Advanced Materials (The Screws & Bolts)
20:07
Advanced Materials (The Grip)
13:34
+ Finalisations and Closing
2 lectures 26:19
Rendering (IRay and Marmoset)
14:54
Applying to Unreal
11:25
Requirements
  • You must have 3Ds Max (any version) installed on your computer.
  • You must have Substance Painter installed on your computer.
Description

This course covers all of the fundamentals of 3d modeling game assets. These techniques  will allow students to create identical replicas of their concept characters or objects.  First, it will show students the finished product, and then run through the whole step by step process of creating that particular model. The techniques presented in this course, are very effective and allow game modelers to quickly develop stand alone props to populate environments and game levels.

The course includes the latest modeling techniques combined with tried and tested processes to provide a leg up for artists new to game modeling work, so that they can hit the ground running and achieve professional results.

Who this course is for:
  • Beginner Modelers
  • 3D Artists
  • Anyone who wants to learn how to create 3D game assets.