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3ds max Modeling with PolyDamage V 1.5
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3ds max Modeling with PolyDamage V 1.5

In this 3ds max course we will study how to create realistic imperfections in 3d models with PolyDamage V1.5
Last updated 8/2026
English

What you'll learn

  • New PolyDamage Management 1.5.
  • Creating Low Poly High Poly Objects.
  • Material Creations in Substance Painter.
  • Material Creation and Rendering in Scanline, Arnold and Vray.

Course content

3 sections27 lectures2h 26m total length
  • 001_Installing PolyDamage V1.54:29
  • 002_Student Promotion Plugin1:17
  • 003_Apply PolyDamage2:16
  • 004_New Resolutions5:12
  • 005_Nuovo Auto Update3:05
  • 006_Removal Plans2:05
  • 007_Nuova Erosione Chips2:54
  • 008_New Calculation Methods5:10
  • 009_Interactive Overview6:06
  • 010_Smart Proportions6:24

Requirements

  • Basics to use 3ds max

Description

"This course contains the use of artificial intelligence"

Note: This course uses a speaker with AI-generated voice.

Topics: in this course we will study the New PolyDamage V1.5 and 1.51 plugin dedicated to damaging objects modeled in 3ds max, we will analyze the new Plugin settings and its transposition in different rendering engines.

Through PolyDamage V1.5 it is possible to create through a simple routine, a series of erosions and damage to objects, difficult to achieve with traditional modeling techniques, in this new version we will study how it is easier to apply the modifications and evaluate them in relation to the new fast and quality calculation algorithms.

In the first phase of the course we will study all the parameters of the plugin, in the second phase of the course we will analyze a column and its erosion phases related to the new available qualities, we will then import the object into substance Painter to generate the materials used subsequently in 3ds max in the Scanline and Vray Next render engines, we will set the materials accordingly for the two render engines.

In the third phase of the course we will analyze a more complex object depicting a classical statue; it will be the starting point to show you how to best use PolyDamage V1.5 on more complex objects, in this phase we will use native SSS materials from both Arnold and Vray Next  to best represent the material in the two render engines.

It will be useful to understand how to manually convert an Arnold scene into Vray by managing Lights, exposure control, cameras and rendering; the final result will be available both in the renders already attached to the course and in the scenes available to practice in 3ds max.

Attached to the lessons are available the compatible exercise files 3ds max 2017, 3ds max 2020 and higher.

Note: the exercise files are attached to the lesson: " 002_Student Promotion Plugin. "


Who this course is for:

  • Architects, Surveyors, Designers, Students, Teachers, 3D Artists.