3ds max Mental Ray Car Design
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3ds max Mental Ray Car Design

In questo Corso di 3ds max studieremo i Materiali dedicati al Car Paint e Integrazione fotografica 3D
0.0 (0 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
1 student enrolled
Created by Marcello Pattarin
Last updated 5/2019
Italian
Current price: $83.99 Original price: $119.99 Discount: 30% off
5 hours left at this price!
30-Day Money-Back Guarantee
This course includes
  • 3.5 hours on-demand video
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • Utilizzo dei materiali inerenti il car design e integrazione fotografica di oggetti 3d
Requirements
  • 3ds max 2015 e Superiore
Description

Argomenti: sono analizzati i procedimenti per integrare oggetti 3d in sfondi fotografici, per realizzare ambientazioni in esterni, i procedimenti sono indicati anche per scene di interni, tramite Environment Background Switcher

Camera map, Mirror ball. Tecniche per ricevere ombre portate direttamente su ambienti fotografici tramite il materiale Matte Shadow Reflection. Come gestire il controllo di esposizione durante l'inserimento fotografico.

Analisi dettagliata del materiale e shader Car Paint: Paint Diffuse Coloring, Paint Flakes Specular Reflections, Reflectivity, Dirty Layer, Advanced options.Creazione scena finale e analisi materiali pneumatici, fanali, vetri, interni etc.

Allegate alle lezioni sono disponibili i file di esercizio 3ds max 2015.

Who this course is for:
  • 3D Artist, Modellatori 3D, Studenti, Insegnati, Designer
Course content
Expand all 34 lectures 03:17:48
+ Integrazione Fotografica Oggetti 3D
5 lectures 28:38
264_Environment Background Switcher
04:51
265_Camera Map e Chrome Ball
08:16
266_Switcher Physical Units e Multiplier
03:34
267_Switcher Camera Map e Chrome Ball_Bitmap Standard
06:09
+ Il materiale che cattura Ombre e Riflessioni
11 lectures 01:04:36
268_Introduzione_Matte Shadow Reflection
05:22
269_Matte Shadow Reflection_Parameters
03:18
270_Matte Shadow Reflection_Gestione Ombre
07:00
271_Matte Shadow Reflection_Ombre e Luci
02:48
272_Matte Shadow Reflection_Ambient Occlusion
08:13
273_Matte Shadow Reflection_Reflection 1
10:30
274_Matte Shadow Reflection_Glossiness
04:45
276_Matte Shadow Reflection_Indirect Illumination e Ombre Sun
07:24
277_Mr sky e Physical Units
03:57
278_Matte Shadow Reflection e Physical Units
05:49
+ Materiali Car Paint
6 lectures 22:44
279_Introduzione Car Paint
05:55
280_Car Paint_Ambient Extra Ligth
01:33
281_Car Paint_Base Color
03:08
282_Car Paint_Edg Color e Bias
04:45
283_Car Paint_Light Facing Color e Bias
04:24
284_Car Paint_Diffuse Weight Bias
02:59
+ Vernice Metallizzata
3 lectures 13:43
285_Car Paint_Flake Color e Weight
02:33
286_Car Paint_Flake Reflection_Specular_Density
04:52
287_Car Paint_Flake_Decay_Strengh_Scale
06:18
+ Riflessioni Car Paint
4 lectures 25:55
289_Car Paint_Reflection Color_Edge Factor
04:26
290_Car Paint_Reflectivity_Edge Facing Weight
04:27
291_Car Paint_Reflectivity_Glossy e Max Distance
08:11
+ Sporcizia, Parametri Avanzati e Rilievi Bump
5 lectures 42:12
292_Car Paint_Dirty Layer
08:28
293_Car Paint_Advanced options
06:57
294_Car Paint_Bump
06:15
295_Car Paint_Bump e Arch Design
05:07
296_Car Paint_Conclusioni
15:25