
Build a subway train from scratch in 3ds Max, covering modeling, lighting, rendering, and post-production, with interior detailing, fold-out surface effects, and custom textures in Photoshop.
Explore creating window and door frames in 3ds max for a subway train, connecting shapes, adding glass, rubber borders, materials, and precise scaling for realistic doors and windows.
Move and isolate upper wooden panels over subway train doors and windows in 3ds max, creating a sequence of connected panel adjustments along the y axis and precise selections.
Move and refine seat geometry for a subway train in 3ds max, using connect tools to add edges, make corrections, and complete the model's geometry.
Explore handles in 3ds Max by shifting, scaling, and copying components, and learn to detach objects to manage a subway train model on a single track.
In handles part 4, the tutorial demonstrates adjusting handle geometry in 3ds max for a subway train by moving, deleting loops, refining form, and duplicating segments with symmetry and thickness.
Learn to model screws for a subway train in 3ds max by creating boxes, duplicating and offsetting along the x axis, rotating 90 degrees, and applying materials as a reference.
Detailed 3ds max modeling course. This course is designed to teach whole modeling process of subway train interior step by step. We will cover the modeling of every single part of train. Course shows polygonal and spline modeling techniques. Student will learn how to model clean shapes of anything they want. At the end of this course we will move on to lighting process. Vray lights will be our choice. After adjusting our lights we will do some test renders and finish our course.