
Build a subway train from scratch in 3ds Max, covering modeling, lighting, rendering, and post-production, with interior detailing, fold-out surface effects, and custom textures in Photoshop.
Organize your 3ds max project with a clean folder structure—references, models, textures—and gather train references to guide interior modeling.
Set centimeter units, create a reference image plane at 954 by 224, and build basic planes for proportional modeling, then apply a grey material.
Block out the rough shape of a subway train in 3ds max by splitting it into driver cabin and passenger sections, then add four doors and window segments.
Explore adding symmetry by creating bottom segments of the subway train, selecting segments on both sides, moving vertices along the x axis, and adjusting control points to align the parts.
Continue to block out the subway train by creating the ceiling and floor from planes, adjusting proportions, and shaping the main body before adding window frames and doors.
Finish the subway train main body in 3ds max by aligning faces on the x, y, and z axes, adding windows and doors with proper segments, and refining proportions.
Begin to model doors for a subway train in 3ds max by aligning windows to the door center, extruding, duplicating, smoothing, and applying an ID material.
Continue to model doors in 3ds Max for a subway train, adjusting visibility, edges, insets, and segments to create open and closed door states with precise proportions.
Learn to model subway train doors in 3ds max, refining geometry, extruding and centering parts, and applying rubber and transparent materials to doorframes.
In this 3ds max subway train tutorial, finish the doors by modeling the doorframe and chrome parts, applying materials, extruding polygons, and using copy and mirror to position parts.
Begin modeling windows in 3ds max by creating a window frame with poly and spline adjustments. Apply metal materials and tweak frame details and segments for the final look.
Learn to model subway train windows in 3ds Max, compare window models, and use selection, loop, and extrude tools to refine visibility and geometry.
Using 3ds max, modify the main window frame by dividing edge segments, moving vertices, and inserting lines to shape the frame and center the window.
Model and assemble the subway window in 3ds max by creating the rubber frame, detaching and reconnecting upper segments, renaming parts, and using a mirror copy.
Create rectangles for subway train windows and doors, apply symmetry, and detach or clone parts to center them. Copy and adjust sizes and colors for visibility.
Explore creating window and door frames in 3ds max for a subway train, connecting shapes, adding glass, rubber borders, materials, and precise scaling for realistic doors and windows.
Model subway window components by shifting vertices along the x-axis, y-axis, and z-axis, clone and scale parts, isolate and invert selections, and create window glass with visibility.
Refine subway train frames in 3ds max by adding two more segments and polygons, applying symmetry, and managing visibility, and bottom-edge alignment.
Learn to finish subway train windows in 3ds max by masking and isolating components, extruding edges, applying the same material to the frames, and managing visibility to ensure clean topology.
Move and isolate upper wooden panels over subway train doors and windows in 3ds max, creating a sequence of connected panel adjustments along the y axis and precise selections.
Make corrections on the panels to improve accuracy and consistency. Smooth the window frame curve and copy the frame settings to all windows, using a small 0.01 adjustment.
Develop ventilation in the subway train model by extruding, selecting edges, adjusting faces and widths, and copying lines to build clear ventilation features.
Learn to model subway train ventilation components in 3ds max by creating lines from scratch, adjusting edge geometry, copying insulation lines, and refining sizes and positions.
Create a ceiling light setup for the subway train in 3ds max by modeling a plane and applying materials; place three lights per area and copy to the opposite side.
Learn to model subway train seats in 3ds Max by creating a rough shape, extruding polygons, refining points, and applying symmetry and material separation for a high quality look.
Move and adjust subway train seat components in 3ds max, detailing handrails and corner points, apply anti-collision steps, save, assemble, and clean up by deleting unused parts.
Move, scale, and align handles and vertices, duplicate edge elements, and apply center symmetry to create a subway train seat in 3ds max.
Develop subway train seats in 3ds max by refining references, adjusting scale and position for realism, and duplicating and aligning components to complete the seating layout.
Move and refine seat geometry for a subway train in 3ds max, using connect tools to add edges, make corrections, and complete the model's geometry.
Explore seat modeling in 3ds max for a subway train, shaping seats with keyframes, fractal roughness, and subdivision to build a three-part spine and refined polygons.
Create planes, isolate three objects with positional select, copy and move circles with a radius to form seat components, and group and select polygons to refine the subway seat model.
Detach the handle from the body element and slice the geometry, then adjust scale along the z-axis and connect components to build subway train parts in 3ds max.
Explore handles in 3ds Max by shifting, scaling, and copying components, and learn to detach objects to manage a subway train model on a single track.
In handles part 4, the tutorial demonstrates adjusting handle geometry in 3ds max for a subway train by moving, deleting loops, refining form, and duplicating segments with symmetry and thickness.
Learn to model screws for a subway train in 3ds max by creating boxes, duplicating and offsetting along the x axis, rotating 90 degrees, and applying materials as a reference.
Detailed 3ds max modeling course. This course is designed to teach whole modeling process of subway train interior step by step. We will cover the modeling of every single part of train. Course shows polygonal and spline modeling techniques. Student will learn how to model clean shapes of anything they want. At the end of this course we will move on to lighting process. Vray lights will be our choice. After adjusting our lights we will do some test renders and finish our course.