
Download 3ds Max and essential plugins such as Phoenix FD, Chaos Phoenix, V-Ray, and TyFlow to build realistic 3D designs, simulations, and high-quality renders.
Explore the 3ds Max interface, including the welcome screen, scene explorer, animation timeline, and modify panel. Learn to switch between perspective and orthographic viewports and uncheck the startup screen.
Navigate the 3d viewport with zoom, pan, and orbit. Use alt plus middle mouse to orbit around objects, and press z to refocus on your selected item.
Explore the create panel to add boxes in the viewport, define length, width, and height, then modify dimensions and color in the modify panel and rename objects for clarity.
Master the fundamentals of selection and deselection in 3ds Max 2025, using drag area selection, ctrl to pick objects individually, and alt to deselect with the negative cursor sign.
Explore the create panel by building basic primitives, using undo and redo with scene explorer, comparing sphere and geosphere, adjusting segments, and extruding text to a 3D form.
Master selection techniques in 3ds max, including select object, rectangular and circular regions, path and brush modes, spray select, and select by name or window crossing.
Move objects in 3ds Max along x, y, z axes, constrain to planes for 2d positioning, and rotate with inner and outer circles, using W Q E and numeric values.
Learn to select, move, rotate, and scale objects in 3ds Max using the scale tool and gizmo, applying uniform and axis-specific scaling, and easily placing objects over other objects.
Explore extended primitives in 3ds Max, including Hydra shapes and torus node, adjust radius, turns, and segments, toggle wireframe with F4 to compare edged faces with default shading.
Learn to create and modify windows and doors, animate open percentages, and use foliage with seeds to generate cloud tree representations for efficient viewport and final render.
Explore lighting in 3ds Max with V-Ray: place and adjust lights, switch renderers to V-Ray, use interactive render, tweak intensity, and set up light targets that move with objects.
Explore multiple light types in V-Ray, including rectangle, dome, sphere with temperature, mesh light, and disk, and learn exposure control to adjust intensity for realistic renders.
Apply V-Ray materials to objects and a floor plane, set up multiple lights, and render with V-Ray six; then use the material editor to switch from physical to V-Ray material.
learn to enable interactive rendering in 3ds Max, apply and edit materials on objects, and tune diffuse color, reflection, glossiness, metalness, refraction, index of refraction, self illumination, and global illumination.
Learn to save a render in 3ds Max by enabling lights and adjusting self illumination, choosing a single frame at 1080p, and saving as a JPEG with best quality.
Learn to create duplicates in 3ds Max using shift to clone, set number of copies, and apply rotation or scale for progressive clones, with undo support.
Explore the difference between copy and instance in 3ds max, showing how instances stay linked to the original, how copies become independent, and when to convert with make unique.
Create and render splines in 3ds Max by turning lines into renderable objects, adjusting thickness and sides, and applying extrude to shapes, including open and closed splines.
Learn to use splines for 3d modeling by creating a glass shape from curves, adjusting corners and segments, using the modify panel, and manipulating axis directions for smooth, customizable forms.
Learn to animate objects in 3ds Max by creating shapes from splines, lofting, and using auto key and set key to control position, rotation, and scale with keyframes.
learn to animate in 3ds Max with auto key and set keys to store location, rotation, and scale across frames, and use isolate and lock selection for focused editing.
Master cameras in 3ds Max: save viewport views, create and position cameras and targets, switch between wireframe and shading, and adjust field of view, zoom, and motion blur.
Learn to set up a V-Ray sun, sky and clouds in 3ds Max. Fine-tune exposure and environment maps, and adjust cloud density, horizon offset, and ground shadows for realistic renders.
Create a basic 3ds Max scene by building a ground plane and house, adding windows and trees, while mastering units, auto grid, local vs view coordinates, and mirroring.
Set up lighting in 3ds Max with Vray sun and ambient light, adjust sun size and intensity, enable clouds, apply horizon offset, and place Vray lights to illuminate the scene.
Learn to build a basic 3ds Max scene by adding a door, well, mountains, and trees, duplicating geometry, applying V-Ray materials with self illumination and GI, and rendering to save.
Leverage the array tool to create 1D, 2D, and 3D duplicates by adjusting count, position, rotation, and scale, then render a scene with V-Ray materials and lighting.
Discover how the scene explorer lists every object in your scene, with filters to show lights, cameras, or objects, and options to hide, unhide, rename, delete, or clone items.
Explore four viewport layouts, enable the scene explorer, and switch shading modes—from bounding box to clay and wireframe—to optimize viewport performance.
Adjust viewport quality in 3ds Max to see shadows and lighting, using high quality, performance, or DX mode for efficiency. Master the viewCube for orbit, home, and grid navigation.
Create and manage selection sets for boxes and spheres in 3ds max, then switch between view and local coordinate systems to move, rotate, or scale with precision.
Link objects in 3ds Max using select and link to create parent‑child relationships that move together. Unlink selections to break links and reset gizmos and centers.
Explore a variety of 3ds Max modifiers, from taper and curve control to twist, wave, skew, and ripple, and learn to morph shapes, animate the gizmo, and optimize geometry.
Master precise placement in 3ds max using angle snap for rotation, grid and vertex snap points, surface snapping, plus percentage snap, spinner precision, and mirror copy.
Master pivot techniques in 3ds Max by moving, rotating, and scaling objects from a chosen pivot, centering pivots, and using effect pivot only to create circular duplicates.
Master the align tool to move, rotate, and scale objects using pivot and center. Learn x, y, z alignment, view-based alignment, and camera alignment, plus quick and normal align.
Explore scene object listing with the scene explorer, and manage lights via the light explorer and the V-Ray light lister, adjusting color, intensity, visibility, and shadows.
Master hiding and unhiding objects, freezing selections, and using the scene and layer explorers to organize objects and manage renderable states in 3ds Max.
Learn the fundamentals of 3ds Max modeling by building from a box, converting to an editable poly, and manipulating polygons, edges, vertices, and splines to create complex models.
Explore 3d modeling with face selection in max, converting to editable poly and applying extrude, inset, bevel, outline, and bridge to shape polygons.
Master 3ds max modelling with edge selection by inserting vertices, chamfering edges, connecting edges to form polygons, and extruding along edges.
Master basic 3ds Max modelling selections by learning edge, vertex, and polygon selection, ring and loop tools, and ctrl-based painting for efficient modeling.
Convert a box to editable poly, use borders, insert vertices, and apply the shared shell modifier for inner/outer amounts and IDs; enable soft selection to move polygons for organic shaping.
Learn to convert to editable poly, apply constraints to guide polygon movement, detach and attach elements, bridge edges, cut edges, and smooth with turbo smooth while relaxing for refined modeling.
Welcome to the biggest 3Ds Max course available online with 200+ Knowledge-Packed Lectures!
I'm a 3D artist with over 6 years of professional experience, and I’ve packed everything I’ve learned into this comprehensive course. Whether you’re a complete beginner or looking to refine your skills to a professional level, this course will take you through every essential aspect of 3D modeling, animation, simulations, and post-production.
With 200+ lectures and over 20 hours of content, you’ll gain hands-on experience and a deep understanding of 3Ds Max, using the latest tools and techniques. Here's what you'll learn:
What You'll Learn:
3D Modeling:
From the basics of modeling to creating detailed objects like missiles, cars, guns, character and much more. Learn the fundamentals and advanced techniques to bring your ideas to life.
Character Animation:
Master character animation by starting with basic keyframing and progressing to advanced curve editing techniques.
Tyflow Simulations:
Cloth Simulations: Learn how to create realistic fabric movements, from simple cloth to complex drapes and flags.
Destruction Simulations: Master how to break apart objects and create explosive destruction effects, like crumbling walls or shattered glass.
Particle Simulations: Dive into particle systems, creating everything from sparks to smoke, and control their behavior for stunning visual effects.
Phoenix FD Simulations:
Fire Simulations: Create dynamic and realistic fire effects, perfect for explosions, candles, or firestorms, with full control over smoke and flame behavior.
Liquid Simulations: Learn to simulate water, liquids, and fluids flowing in realistic environments, including splashes, waves, and flowing liquids.
Realistic Environments: Combine fire and liquid simulations to build complex scenes, like raging fires in water, and understand how to integrate them seamlessly into your 3D scenes.
V-Ray Mastery:
Dive deep into V-Ray tools, mastering materials, maps, and lighting to create photorealistic renders. Learn how to optimize your workflow for high-quality results.
Lighting Setups:
Explore different types of lighting, including HDRI (High Dynamic Range Imaging) for realistic environmental lighting and dynamic skies to simulate changing weather conditions or times of day. Learn how to set up your scene lighting for various effects, from dramatic moods to soft, natural light.
Achieving Realistic Renders:
Learn the techniques for fine-tuning your lighting to achieve photorealistic renders. Understand the interplay between light and materials, and how to use shadows, reflections, and refractions to bring depth and realism to your models.
Post-Processing in After Effects:
Take your animations and renders to the next level with color grading, visual effects, and animations in After Effects.
Freelancing as a 3D Artist:
Learn how to turn your 3D skills into a profitable career. Discover how to find freelance work, create stunning product animations, and build a strong portfolio.
Money-Making Strategies for 3D Artists:
Learn how to monetize your 3D artwork and skills, both in freelancing and as a full-time 3D artist.
Course Features:
200+ High-Quality Lectures:
From the basics to advanced techniques, every lesson is designed to teach you something valuable.
Access to Online Resources:
Use online resources like textures, models, and guides to enhance your learning experience.
Learn from a Pro:
I bring over 6 years of industry experience into the course, so you can avoid common mistakes and learn the most efficient techniques used by professionals.
Career-Focused:
This course is designed to help you not only master 3Ds Max but also develop the skills needed to start your career as a 3D artist, from freelancing to full-time work.
Get ready to master 3Ds Max and take your 3D design skills to the next level.
Enroll now and start your journey from beginner to professional in just 20+ hours of content!