3ds Max + Forest Pack: Create Realistic 3d Environments
4.3 (37 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
293 students enrolled

3ds Max + Forest Pack: Create Realistic 3d Environments

Create photorealistic 3d environments quickly in 3ds Max by using professional tools like Forest Pack and Quixel Suite
4.3 (37 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
293 students enrolled
Created by Adam Zollinger
Last updated 2/2020
English [Auto-generated]
Current price: $64.99 Original price: $99.99 Discount: 35% off
21 hours left at this price!
30-Day Money-Back Guarantee
This course includes
  • 3.5 hours on-demand video
  • 1 article
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • Create a photorealistic 3d environment quickly with professional tools
  • Master the use of environment building tools like Forest Pack and Quixel Megascans
  • Use V-Ray to add to your environment with atmosphere, displacement and other essential settings
  • Increase your ability to achieve photorealism in any exterior scene
  • Basic knowledge of 3ds Max and access to the software
  • Access to a professional render engine (preferably V-Ray, but others could work)
  • Access to Forest Pack PRO (could use Forest Pack Lite, but it won't be able to follow all settings)
  • Access to Quixel Suite (Free trial available), or other models similar to Megascans

*Some professional models will be provided for free to students, specifically the architecture and everything that is inside (furniture), and the basic terrain base.

**30 day money back guarantee on any purchase (through Udemy)

***Course will be updated with additional projects in the future

Photorealism is often hard to achieve because the amount of the amount of detail you need to add to your scene in order to achieve it. It doesn't have to be this way, though. With the proper professional tools, it is relatively fast and easy to add enormous amount of photorealistic details to your 3ds Max scene. In this course, we will explore those tools, including:

  • V-Ray

  • Forest Pack PRO

  • Quixel Suite (Megascans, Bridge and Mixer)

Students will use these tools specifically to quickly create a 3d environment that is fully photorealistic, complete with photoscanned models, scatters, photoscanned materials, professional models and atmospherics. Students will also go over a professional post-processing workflow for environment scenes.


This is not a beginning course for 3ds Max, but rather a course about unlocking 3ds Max using 3rd party tools to quickly create amazing 3d environments. Students will be surprised at how easily they can improve their scenes with proper knowledge of the tools and workflow. Below is a basic outline of what to expect:

  • Basic modeling of terrain in 3ds Max

  • Forest Pack PRO - all the settings you need to know to have complete control over your scene

  • Quixel Bridge - use Bridge to quickly and seamlessly import photoscanned content into your scene

  • Importing professionally made models into your scene to add realism (i.e. Evermotion models)

  • Quixel Mixer (coming soon) - Use Mixer to create photorealistic materials for your environment scene with photoscanned content

  • Atmospherics with both 3ds Max and V-Ray techniques

  • V-Ray Render Settings

  • Professional post-processing in Photoshop - add more atmosphere with V-Ray Zdepth channel, use Camera Raw filter, etc.

Join the course now to get instant access to all this content, plus all upcoming content with additional projects. All course purchases get you lifetime, on-demand access to all course content, present and future.


Adam is an industry professional, working in architectural visualization for over 15 years. He is the founder of Learn Arch Viz, a website dedicated to teaching the world the skills necessary to be good arch viz artists.

Learn Arch Viz currently has 16 courses and 60K students on Udemy, and has become one of the premiere training resources on the web for all things arch viz.

Who this course is for:
  • 3d artists who want to create photorealistic environments in 3ds Max
  • Artists interested in learning more about Forest Pack for adding detail to their 3d scene
  • Artists interested in developing a workflow with Quixel Suite and Megascans for achieving photorealism quickly and easily.
Course content
Expand all 28 lectures 03:23:44
+ Introduction
2 lectures 07:11

This shows where this project started as a basic concept, and where students will be able to take it by following the course.

Preview 05:07
Stay Connected With Your Instructor
+ Modeling and Model Setup in 3ds Max
3 lectures 14:13

Setup your scene to start working in 3ds Max. Start by downloading the XREF of the building model and referencing it into the scene.

Preview 04:18

Once the XREF is in, you can start to build the terrain that it will sit on. This lecture shows how to use built in poly modeling tools and sculpting tools inside of 3ds Max.

Preview 04:17

In this video students will set up a basic V-Ray camera and tweak the settings until it matches the conceptual image. This will also serve to help visualize how our model is coming along.

V-Ray Camera Setup
+ Adding Detail With Megascans and Forest Pack
6 lectures 43:16

Use Quixel Bridge to search for, download and import high quality photoscanned models into 3ds Max.

Using Megascans with 3ds Max

Use Forest Pack to create an entire forest to close in the background of your 3d environment.

Forest Pack: Setting Up a Basic Background Scatter
Foreground Grass Scatter

Continue to create scatters of photorealistic content, and master all the settings and techniques of Forest Pack PRO.

More Foreground Scatters and Forest Pack Settings

Continue to add to the model with Megascans, tweaking Forest Pack Scatters, etc.

Finishing Touches for the Modeling
Finish the Model
+ Materials With Quixel Mixer
1 lecture 12:42

Learn the basics of using Megascans to create photorealistic textures with the Quixel Mixer tool.

Using Quixel Mixer to Create Realistic Materials
+ Environment Lighting
2 lectures 13:25

Use a V-Ray dome light to light your scene with a dramatic HDRI map that can be downloaded for free.

Lighting Your Environment With an HDRI and V-Ray Dome Light

In this lecture you can add a more defined direct light using a simple V-Ray Sun.

Adding Direct Light With V-Ray Sun
+ Add Atmospheric Perspective and Fog
2 lectures 19:18

Start experimenting with different fog effects in 3ds Max and V-Ray. Add depth to your scene with atmospheric effects.

Creating Atmospheric Perspective

Use the V-Ray Environment Fog to create realistic volumetric fog

V-Ray Environment Fog
+ Revisiting Model and Materials With Lighting Applied
2 lectures 15:32

Adjust the displacements on your ground material and other Megascans objects for complete realism.

Adjusting Displacement in Your Scene

Further adjustments of scatters now that the lighting is all set.

Further Adjustment of Scatters in Prep For Final Rendering
+ Rendering
1 lecture 05:19

Get ready for the final rendering with V-Ray render settings.

Setting Up The Final Rendering
+ Post-Processing
2 lectures 26:30

Use the Z depth channel to add additional atmosphere to your scene in post.

Adding Atmosphere With The Z Depth Channel

Camera RAW Filter is a powerful tool in Photoshop for giving our images different looks. Explore how to use it in this lecture.

Using The Camera RAW Filter for Finishing Touch
+ Adjust Your Settings To Create A Completely Different Environment
6 lectures 39:11

Use different HDRI files, and different settings to get a completely different feel to your scene.

Change The Look By Adjusting The HDRI

Import new Megascan models and replace the old ones.

Replace Megascans Objects With Forest Items

Replace your scattered objects with forest objects and adjust Forest Pack settings.

Adjust Forest Pack Settings to Create a Forest Scene

Continue to scatter forest floor objects with Forest Pack. Scatter an Atlas from Megascans library.

Scattering More Forest Objects - Creating a Realistic Forest Floor

Render 3d Environment #2

Rendering The Final Forest Scene
Thank You!