
This shows where this project started as a basic concept, and where students will be able to take it by following the course.
Setup your scene to start working in 3ds Max. Start by downloading the XREF of the building model and referencing it into the scene.
Once the XREF is in, you can start to build the terrain that it will sit on. This lecture shows how to use built in poly modeling tools and sculpting tools inside of 3ds Max.
In this video students will set up a basic V-Ray camera and tweak the settings until it matches the conceptual image. This will also serve to help visualize how our model is coming along.
Use Quixel Bridge to search for, download and import high quality photoscanned models into 3ds Max.
Use Forest Pack to create an entire forest to close in the background of your 3d environment.
Continue to create scatters of photorealistic content, and master all the settings and techniques of Forest Pack PRO.
Continue to add to the model with Megascans, tweaking Forest Pack Scatters, etc.
Learn the basics of using Megascans to create photorealistic textures with the Quixel Mixer tool.
Use a V-Ray dome light to light your scene with a dramatic HDRI map that can be downloaded for free.
In this lecture you can add a more defined direct light using a simple V-Ray Sun.
Start experimenting with different fog effects in 3ds Max and V-Ray. Add depth to your scene with atmospheric effects.
Use the V-Ray Environment Fog to create realistic volumetric fog
Adjust the displacements on your ground material and other Megascans objects for complete realism.
Further adjustments of scatters now that the lighting is all set.
Get ready for the final rendering with V-Ray render settings.
Use the Z depth channel to add additional atmosphere to your scene in post.
Camera RAW Filter is a powerful tool in Photoshop for giving our images different looks. Explore how to use it in this lecture.
Use different HDRI files, and different settings to get a completely different feel to your scene.
Import new Megascan models and replace the old ones.
Replace your scattered objects with forest objects and adjust Forest Pack settings.
Continue to scatter forest floor objects with Forest Pack. Scatter an Atlas from Megascans library.
Render 3d Environment #2
NOTES
Some professional models will be provided for free to students, specifically the architecture and everything that is inside (furniture), and the basic terrain base.
30 day money back guarantee on any purchase (through Udemy)
Course will be updated with additional projects in the future
DESCRIPTION
Welcome to "3ds Max: Easily Create Stunning Realistic 3d Environments," the ultimate course for aspiring 3D artists, game developers, architects, and interior designers looking to bring their creative visions to life with stunning 3d environments.
In this comprehensive Udemy course, you will embark on an exciting journey into the world of 3D environment design using Autodesk 3ds Max, one of the industry's leading software packages. Whether you are a beginner or have some prior experience with 3D modeling and animation, this course will empower you with the knowledge and skills to create breathtaking virtual worlds to enhance your renderings and add the final touches of realism.
In order to build realistic environments, students will see various tools and workflows demonstrated, including 3ds Max tools and some additional plugins.
Here are just some of the tools that we will discuss in-depth in the course:
V-Ray
Forest Pack PRO
Quixel Suite (Megascans, Bridge and Mixer)
Students will use these tools specifically to quickly create a 3d environment that is fully photorealistic, complete with photoscanned models, scatters, photoscanned materials, professional models and atmospherics. Students will also go over a professional post-processing workflow for environment scenes.
WHAT TO EXPECT
This is not an overivew course for 3ds Max (I have another course for that), but rather a course about unlocking 3ds Max using 3rd party tools to quickly create amazing 3d environments. Students will be surprised at how easily they can improve their scenes with proper knowledge of the tools and workflow. Below is a basic outline of what to expect:
Basic modeling of terrain in 3ds Max
Forest Pack PRO - all the settings you need to know to have complete control over your scene
Quixel Bridge - use Bridge to quickly and seamlessly import photoscanned content into your scene
Importing professionally made models into your scene to add realism (i.e. Evermotion models)
Quixel Mixer (coming soon) - Use Mixer to create photorealistic materials for your environment scene with photoscanned content
Atmospherics with both 3ds Max and V-Ray techniques
V-Ray Render Settings
Professional post-processing in Photoshop - add more atmosphere with V-Ray Zdepth channel, use Camera Raw filter, etc.
There is no better course on the internet for developing these specific skills, and they are essential to a professional workflow, and realistic looking renderings. Don't overlook these advancements in rendering tools and technology.
Join the course today, and take your renderings to the next level.
All course purchases get you lifetime, on-demand access to all course content, present and future.
THE INSTRUCTOR
Adam is an industry professional, working in architectural visualization for over 15 years. He is the founder of Learn Arch Viz, a website dedicated to teaching the world the skills necessary to be good arch viz artists.
Learn ArchViz currently has 16 courses and over 100K students on Udemy, and has become one of the premiere training resources on the web for all things archviz.