
Master practical modeling, materials, lighting, and post-production in Adobe Photoshop to create photorealistic 3D renders with 3ds Max and Corona Render through hands-on lessons, files, and bonus resources.
import the CAD file after adjusting snap settings from 3 to 2.5 and confirming metric units, then model walls, floors, and the ceiling using planes, edit poly, and extrude edges.
Model baseboards with a 14.5 cm extrusion and 2 cm shell, align two copies on the z axis, then create five cm thick windows with editable splines and snap alignment.
Model the kitchen in 3ds Max using CAD plans, snapping, and extrude tools to build base cabinets, doors, countertops, then clone, align, convert to edit poly, and adjust pivots.
Create doors and window glasses in 3ds Max using CAD references, sweep frames, fillet corners, and mirror positions; then add door openings, pivots for animation, and shell-thickened glass planes.
Learn object naming and the layer system to organize a 3d scene. Name walls and parts, rename multiple objects, and create and manage layers for building, floors, and CAD plans.
Master 3ds Max shortcuts with the hotkey editor, assign keys for hide, group, merge, and import, and navigate viewports with E, R, Z and the mouse.
Apply chamfer modifiers with amount 0.15 and two segments to baseboards, countertops, cabinet doors, and windows; create a splash wall via extrude and shell for thickness, then model balcony glasses.
Set up a basic lighting scene in 3ds Max using Corona Sky, create cameras, and apply an override material to control exposure; tune sun and shadows with interactive renders.
Create and apply wall, parquet, glass, plastic, metal, tile, and carpet materials in 3ds Max using Corona render, including ambient occlusion, UV mapping, and material library workflows.
Rerender the scene with updated materials, set kitchen doors glossiness to 0.6 and ambient occlusion max distance to 0.4, then preview with interactive renders. Use Corona materials to boost realism.
Import and merge furniture from the source folder, relink textures with the free relink bitmap script, and adjust lighting and gradient background for a photorealistic 3ds max corona render.
Explore detailed camera setup and composition in 3ds Max, creating new angles, adjusting field of view, targets, and clipping, while refining wall materials, backgrounds, and output settings for social media.
Explore corona render settings and camera adjustments in 3ds max, including denoising, exposure, white balance, and depth of field, then save clean png renders for Photoshop post-production.
Apply post-production in Photoshop with Camera Raw filter: adjust shadows, highlights, exposure, contrast, and refine texture, clarity, dehaze, noise, and saturation, then add vignette and save files from raw renders.
Discover quality 3D models from sources including 3D Sky, Dementiev, Sketchfab, Turbosquid, and CGTrader. Explore free models with a daily download limit, and join the private Facebook group.
Discover high-quality, seamless textures and HDRI maps from textures.com, polygon, Ambient KG, In pixels, SketchUp Texture Club, and architectures.org for photorealistic 3d rendering.
Explore real architectural design references from worldwide websites like Archi Law.com, Architectural Digest.com, The Z.com, ArchDaily, Architecture Today, and Designboom to inspire your personal projects and portfolios.
Welcome to the course. My name is Oner. Most of you know me from my YouTube Workflow and Tutorial Videos. My YouTube Channel has more than 400 tutorial and workflow videos. I have 16+ years of experience in Architecture Visualization and 3D Design. I've worked on many Interior and Exterior Architecture Visualization, and Animation Projects. I think I have enough experience and knowledge to share with you. I hope you enjoy the course.
You can also download all the free materials and 3d models I used in the course. If you purchase my course, I promise to answer your questions within a maximum of 24 hours.
In this course, You will learn the Professional Workflow and tools that are used in the industry. I am going to use Autodesk 3ds Max, Corona Renderer, and Adobe Photoshop to achieve Photo-Realistic Render.
In This Course You Will Learn;
3d Modeling - Autodesk 3ds Max
Texturing - Autodesk 3ds Max
Lighting - Autodesk 3ds Max
Rendering - Autodesk 3ds Max
Post-Production - Adobe Photoshop
Also, You will be able to get;
Quick Tips and Tricks
Program Shortcuts (Hotkeys)
Project Files (*.dwg files of floorplans and sections, *.max files of each lesson)
Texture Pack of this project
Free Ready-Made 3d Models
I hope this course will help take you to the next level in Architecture Visualization Rendering. Please don't forget to give me your comments and rates. Also, I am always here for your questions. When you purchase this course, I guarantee you that reply to your questions within 24 hours.
Hope to see your final renders after completing the course...
Oner ONCER
CG Artist