3ds max Arnold i Materiali
5.0 (2 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
12 students enrolled

3ds max Arnold i Materiali

In questo Corso dedicato ad Arnold in 3dsmax studieremo i Materiali.
5.0 (2 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
12 students enrolled
Created by Marcello Pattarin
Last updated 3/2019
Italian
Current price: $29.99 Original price: $119.99 Discount: 75% off
4 days left at this price!
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This course includes
  • 4.5 hours on-demand video
  • 1 downloadable resource
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • Studieremo i Materiali di Arnold in molteplici situazioni ed esempi.
  • Utilizzo Dettagliato del Materiale Base di Arnold.
  • Gestione e Utilizzo dei Materiali Two Side, Lambert e Matte.
  • Conversione dei Materiali da Substance Painter e da Mental ray.
  • Utilizzo del Materiale Hair e sue Impostazioni Base e Avanzate.
  • Gestione del Materiale Car Paint Utilizzato nella Creazione di Vernici per Auto.
Requirements
  • Conoscenza base 3ds max
Description

3ds max Arnold i Materiali. Volume 2

Argomenti: analisi dettagliata dei materiali presenti in Arnold ed i loro parametri.

Gestione delle Caustiche, Conversione dei materiali da Substance Painter e Mental ray.

Materiali Car Paint, Materiali Hair, Materiali Two Side, Materiali Lambert, Sub Surface Scattering.

Gestione delle Ombre, Gestione Metallo, Gestione Skin, Utilizzo degli Shader per i Materiali.

Allegate alle lezioni sono disponibili i file 3ds max 2018.

Requisiti di Sistema: 3ds max 2018 e superiore.

Who this course is for:
  • 3D Artist, Designer, Studenti, Insegnati, Architetti, Geometri,
Course content
Expand all 37 lectures 04:27:45
+ Il Materiale Base di Arnold
3 lectures 28:09
Materiale e Parametri Base 2
11:36
Caustiche e Illuminazione
04:43
+ Parametri Speculare e Riflessioni
6 lectures 52:31
Introduzione al Metallo
04:17
Gestire e Capire il Metallo
10:56
Anisotropismo e Indirect Sp
09:01
Internal Reflection
04:39
Substance Painter e Arnold
08:57
+ Trasmissione e Trasparenza
4 lectures 23:19
Trasparenza Spessore e Background
05:31
Trasparenza Parametri Avanzati
04:32
Trasparenza e Scatter
05:11
+ Il Sub Surface Scattering
2 lectures 21:00
Sub Surface Scattering
13:58
Sub_Surface Scattering_Skin
07:02
+ Parametri Speciali e Coating
2 lectures 18:20
Special Feauturs
08:02
Coating
10:18
+ Materiali Two Side, Lambert, Matte
3 lectures 07:33
Materiale Two Side
03:12
Materiale Lambert
02:37
Materiale Matte
01:44
+ Le Mappe Ombra
2 lectures 17:20
Impostazioni Scena Shadow Map
06:30
Mappa Shadow Map
10:50
+ Il Materiale Car Paint
4 lectures 28:59
Conversione Materiali Mental Ray
07:25
Car Paint Base e Specular
07:33
Car Paint Flakes
09:50
Librerie e Car Paint
04:11
+ Materiale Hair
7 lectures 44:42
Impostazione Hair and Fur
04:17
Materiale Hair e Colore
10:16
Tips Hair e Texture Colore
07:27
Hair e Specular
09:02
Hair e Tint
03:29
Hair e Diffus e Emission
04:36
Hair Advanced
05:35