
Learn to create photorealistic architectural visuals with 3ds max and V-ray, for architects and landscape designers, through seven modular topics and a free library of textures, models, and ready-made scenes.
Configure 3ds Max by setting units to millimeters, gamma, and preferences, then customize the user interface and enable auto backup. Arrange modifiers and windows, and prepare render options.
Explore proxy objects to boost exterior scene performance in 3ds max and v-ray, pack textures with resource collector, manage texture paths, and optimize memory use.
Convert objects to proxy in 3ds max using the proxy option, save to disk, and keep the max file with its mesh; create separate proxy files to avoid data loss.
Learn how to use proxies in 3ds max and V-ray for architectural visualization, including placing tree proxies, matching bark color, and avoiding proxy mess on complex front-face elements.
Explore material settings in 3ds Max and V-Ray for architectural visualization, tuning diffuse color, reflection, glossiness, and refraction to create realistic materials and avoid default textures.
Explore testing and tweaking materials in 3ds max and v-ray for architect, adjusting diffuse, reflections, refraction, and transparency to compare glossy versus translucent appearances in architectural visualizations.
Learn to craft convincing glass materials in 3ds Max with V-Ray by adjusting IOR, refraction, and reflection, compare render outcomes across angles, and focus on client-visible quality over excessive testing.
Adjust glass color in 3ds max and v-ray to a dark green, create a subtle half-mirror look, and use the tone window parameter for faceted windows and water.
Master Fresnel reflection in 3ds Max and V-Ray by setting up realistic floor and material reflections with textures, bump maps, and controlled glossiness, guided by viewing angle.
Learn to control reflections and glossiness in 3ds Max and V-Ray using checker and black-and-white maps, texture adjustments, and color correction to balance interior reflections.
Learn to configure procedural maps by mixing textures and colors, adjusting noise, and applying snow and tile textures with mix settings and gizmos.
Learn advanced 3ds max and V-ray techniques for architectural visualization, including falloff and Fresnel refraction, texture manipulation with checker, noise, tiles, and procedural maps.
Demonstrates using a black and white mask to drive transparency in a plain material, showing how transparency parameters control textures for leaves, trees, nets, and greenery.
Explore vray light materials and other surface materials in 3ds max to simulate light without emitting it, using interior design examples, two-sided materials, sub-objects, and careful naming.
Discover why using ready textures and templates speeds up material creation for architectural visualization with 3ds max and V-ray, delivering professional results without building every texture from scratch.
Explore creating a close-up brick material using displacement to move geometry, adjusting mapping and 3D settings to avoid awkward edge artifacts and achieve a realistic brick surface.
Learn to create a warm stonewall material using displacement to add realistic texture for interior walls, by using ready-made textures and proper mapping rather than building from scratch.
Create and refine a glass material in a 3ds max scene to achieve realistic reflections of the sky and surrounding geometry, using Fresnel, color adjustments, and camera angles.
Master advanced glass in 3ds max and V-ray for architect by addressing reflections and distortions on large planes with noise and bump adjustments and tuned glass parameters.
Create an iron-painted roof material in 3ds Max with V-Ray, focusing on diffuse lighting and restrained reflections. Enhance realism through post-processing in Photoshop and render channel workflows.
Explore managing a crowded material editor in 3ds Max, using utilities to access recent materials and reapply previous materials, so interior materials and colors update in the picture.
Explore anisotropy in materials to create varied reflections, glossy chrome finishes, and realistic metal looks in 3ds max and V-ray for advanced architectural visualization.
Explore how to create architectural concrete in 3ds max with V-ray, using textures, reflection, bump maps, and color correction to render realistic concrete in different colors.
Texture a cottage using 3ds max and V-ray by applying materials, real-world textures, and UV mapping; balance colors, gloss, and reflections, manage displacement, and set textures like glass and metal.
Apply roof and asphalt textures for a cottage in 3ds max and V-ray, build material groups, and choose floor and wood textures for lower and upper levels.
Texturing a cottage in the viewport, this lecture demonstrates applying textures, selecting polygons, and aligning textures horizontally across mirrored sides.
Texture a cottage exterior by applying materials with defined reflectiveness and gloss, test lighting, and real-world scale using mapping, grass, and tile textures.
Explore texture strategies for cottage visuals by avoiding tiling through adjusting texture directions and filling textures in multiple directions, even when you don’t change texture sizes.
Learn to set up a physical camera in 3ds max and V-ray, position with a target, manage clipping, shutter speed, white balance, and the 70/30 composition rule.
Identify the correct view using a shared configuration set for teams, place the project in the net group for efficiency, and check the camera's destination and target for shifts.
Explore exterior visualization techniques in 3ds Max and V-Ray, balancing daylight and artificial lighting, mood, and environment to inform clients, emphasize architectural details, and support commercial goals.
Assess exterior visualizations by balancing lighting, greenery, and atmosphere; avoid excessive greenery, toy-like figures, and displacement, and favor warm interior lighting, flat textures, and believable landscapes.
Discover practical lighting and render setup for architecture using V-ray and physical camera, including sun angle, sky environment map, exposure, shadows, and postproduction tips.
Explore V-Ray sun and sky workflows in 3ds Max to craft day and night renders, adjust sun shadows, color balance, and interior lighting, and fine-tune camera settings for realism.
Explore an artistic exterior lighting method using a skydome with a 360 texture to create a moody evening ambiance, including texture tiling, environment setup, and camera considerations.
learn step-by-step rendering in 3ds Max and V-Ray by configuring lighting, camera setup, shadows, and render parameters; then adjust color mapping and post-production in Photoshop to shape mood.
Adjust color temperature, place and balance interior lights, and refine materials and window lighting to produce a balanced night render of an interior space.
Explore facade renders in 3ds Max and V-Ray by adjusting a nonphysical camera for diagonal central entrance views, tuning sun lighting, and applying toon-style shading for a graphic, edge-lined look.
Use IES lighting sources in 3ds Max with V-ray, adjust warm color temperature, and apply maps. Understand that V-ray lights render slowly and should be used selectively for specific effects.
Explore render setup in 3ds Max with V-Ray for architectural visualization, configuring render region, output size, framebuffers, and render channels for efficient, print-ready results.
Explore render setup in 3ds max and V-Ray for architect, balancing light, sampling passes, and filters, while using render elements for Photoshop post-production and A3 print readiness.
Ambient occlusion darkens corners and surfaces to simulate indirect shading, especially on ceilings and walls, and should be used only in final renders to prevent overly dark results.
Configure a batch render with four render tasks, each assigned to a camera around the house, and save the outputs to a folder using the chosen resolution and gamma settings.
Learn to create simple grass in 3ds max using a grass texture and displacement, then tune channel 2 with E.W. mapping to improve realism.
Create grass with mix map in 3ds Max, adjusting tiling and channel settings to control density. Preview different grass types and shades for large volumes, noting occlusion by objects.
Use scatter and multiscatter to distribute grass in 3ds max with V-ray, use proxies, adjust max counts, randomize blade sizes, edit textures, and check for gaps while balancing render time.
Apply multiscatter to create a forest background with two proxy trees, set max count to 100, and adjust movement to minus four, then render to refine grass and forest gaps.
Explore spline-based techniques in 3ds max to create surrounding environments without plug-ins, using push/pull and brush size adjustments to sculpt smooth surfaces for artistic or commercial renders.
Learn how to create a winter mood in 3ds max with V-ray by applying snow textures, displacement maps, and thoughtful lighting to achieve natural, artistic snow scenes.
Learn snow creation for architectural visualization by shaping snow mountains and hills with planes and vertices, using lighting to cast shadows and refine geometry.
Learn practical snow creation in 3ds max and V-ray for architect, advanced 3d visualisation, using light sources—daylight and artificial—to achieve realistic snow piles, with the Rosemann modifier and iterative testing.
Explore creating a wet asphalt effect in 3ds max and v-ray by building simple concrete materials, adjusting lighting for reflections, and iterating renders to achieve realistic wet surfaces.
This course is going to help you to gain the skill of photorealistic 3d visualization in 3ds Max and V-ray. You’ll learn all the secrets of photorealistic rendering, complex Vray materials and correct postprocessing in Photoshop. You’ll be able to make some special schticks that will speed up your work in several times.
If you’re a beginner in this business, this training will give you a quick start in the profession. It will take you about one month to become able to make professional renders, which are indistinguishable from photos.
If you already work in 3ds max, in this course you’ll learn some special tricks with lighting and render settings, which are going to improve the quality of your renders.
If you still don’t know, what you are going to do, this is a good chance to become an experienced 3d artist. Today this profession is in great demand and the market of the architectural 3d visualization needs good specialists.
This course covers the topics of:
After training you will be able to: