
Navigate the 3ds Max viewport using the Viewcube, orbit with alt and scroll, and switch to front, top, left, bottom, right, and back views.
Explore the command panel in 3ds Max, learn its six panels, and practice floating, docking, and hiding or showing panels while using the create panel to access object types.
Master snapping to grid and vertices, adjust grid spacing and units, and explore auto grid to place objects. Learn hiding and freezing objects to manage scenes in 3ds Max.
Copy objects using move, rotate, and scale with copy or instance options. Use the Layer Explorer to create and manage layers, move objects between layers, and control visibility and rendering.
Create and parameterize a variety of shapes in the shapes creation panel, adjusting dimensions, radii, and interpolation to achieve smooth curvature; explore sections and section planes for cutting geometry.
Master quick align and normal align to snap gizmos onto other objects using the reference coordinate system, centers, and local coordinates, then control pivots for independent scaling and rotation.
Explore the array and spacing tools in 3ds Max, learning to create multi-dimensional object arrays, adjust spacing, rotation, and scale along the X, Y, and Z axes with live preview.
Learn to adjust an object's pivot, save a selected object, merge and import models, and export files in fbx, obj, and dwg formats in 3ds Max.
Explore subobject level in 3ds Max by converting a box to an editable poly and manipulating vertices, edges, borders, polygons, and elements with switches and tools like weld and connect.
Explore edges, splines, and borders in 3ds Max by converting to editable poly, using ring and loop selections, and editing edges with insert vertex, chamfer, connect, and bridge tools.
Explore subobject modes and polygons editing in editable poly, including insert, extrude, bevel, bridge, and flip normals. Learn attach, detach, slice plane, quick slice, and soft selection controls.
Convert shapes to editable splines, master the vertex, segment, and split subobjects, and edit with the geometry rollout using create line, break, attach, refine, weld, and trim.
Master sweep and extrude modifiers for splines in 3ds max, choosing built-in or custom profiles. Adjust length, width, thickness, corner and edge radii, offsets, and pivot alignment.
Explore the 3ds max modifier list with shell, bend, taper, twist, lattice, slice, and wave, adjusting segments, angles, gizmos, and joints to shape and refine geometry.
Learn to use the verify modifier to turn a box into a sphere while preserving segments, then apply turbosmooth to form a smooth egg, capped at six iterations.
Explore V-Ray lighting types and lights in 3ds Max, adjusting intensity, color, shadows, and reflection effects; also practice exclude/include, IES/spotlight, and map-based lighting with a teapot scene.
Learn to create and assign V-Ray materials using the compact material editor to objects, adjust diffuse colors, and tune reflection, glossiness, and refraction to achieve glass, mirror, and plastic effects.
Learn to create and apply V-Ray materials with bitmap textures, tune bump maps, and map textures on objects in 3ds Max for photoreal marble and concrete renders.
Use asset tracking to locate missing external files in max, then set paths for maps, proxies, and meshes by right-clicking and using path, or via customize project paths.
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Do you want to model and create your own high quality renderings?
This 3ds Max + V-Ray course will teach you the entire process from scratch. From viewport navigation, creating geometries and shapes, learning the tools and modifiers, analyzing and modeling complex forms, camera position and lighting, to adding materials - you'll learn it all in this course and you don't need any prior knowledge in the software.
You will become confident using the software which will make you enter the market and create the career path you've always wanted.
Enroll now and get instant access to:
5+ hours of easy-to-watch video lessons
Downloadable project files to follow along with
Instructor support if you have questions
Lifetime access to course updates
What will you learn in this 3ds Max & V-Ray course?
3ds Max is a computer Graphics program for creating 3D models like Exterior and Interior, Product models, animations, and Walkthroughs. It's one of the most popular programs in computer graphics Graphics and is well known for having a Large toolset for Architects, Interior Designers and 3D artists.
This course will teach you how to use V-Ray + 3ds Max to design your project. This includes:
Learn the basics of 3ds Max, including the interface, tools, selection and transform tools, and how to save projects
Learn how to set up a project, assign v-ray, and adjust your render settings
Learn how to add cameras, compose a shot, and adjust your settings
Learn how to use VRaySun to add natural lighting to your scene
Learn how to use VRayLight to add artificial lighting to your scene
Learn how to apply a scene's materials
Who is your instructor?
Ali is an architect, interior designer and 3D artist with an 11+ years of experience in the field, he is passionate about teaching students about 3D Softwares to help them set their first foot on the career path they've always wanted
Enroll now to learn 3ds Max & V-ray from scratch