3ds Max and Twinmotion: Architectural Visualization
What you'll learn
- The workflow between Twinmotion and 3ds Max
- Creating architectural visualizations
- The basics of Twinmotion
- Detailing the interface and setting up preferences
- How to export a project from 3ds Max into Twinmotion
- How to add materials and objects, along with details like vegetation
- Working with lights, cameras, and weather
- how to export the scenes as images, videos, and presentations
- Autodesk 3ds Max
Twinmotion is a real-time visualization tool for the AEC and product design world that enables photo-realistic, real-time renders for a variety of platforms. In this course, I show the workflow between Twinmotion and 3ds Max for creating architectural visualizations. I start with the basics of Twinmotion, detailing the interface and setting up preferences, and then show how to export a project from 3ds Max into Twinmotion. I explain how to add materials and objects, along with details like vegetation. I also cover working with lights, cameras, and weather, before showing how to export the scenes as images, videos, and presentations.
If you've ever wanted to create real-time, immersive 3D architectural visualizations, Twinmotion might be just the software for you. We take a look at how to take a 3ds Max project and finish it Twinmotion. We're going to start off in 3ds Max and export our project into Twinmotion, and then we're going to add materials to our objects as well as details such as objects and vegetation. Finally, we're going to work with lights, camera, and weather to finish our scenes and then output it as images, video, and presentations. So join me as we take a look at Twinmotion with 3ds Max.
Who this course is for:
- Intermediate 3ds Max users
George Maestri is an animation director and producer. His clients include Disney and Comedy Central.
George Maestri is an animation director and producer based in Los Angeles. He has written a number of books on 3D character animation, including Digital Character Animation (New Riders), and Maya at a Glance (Sybex Books). His credits include work for such studios as Nickelodeon, Disney, Warner Brothers, and Comedy Central.