
Explore the 3ds Max for beginners course, starting with the Max UI and navigation. Create basic models, apply materials, set up lighting, and render scenes.
Download the 3ds Max project file, final scene, render outputs, scripts, and asset insights to follow along with this 3ds Max for beginners tutorial.
Explore the 3ds Max interface and navigation, including the main menu, viewports, ribbons, create panel, scene explorer, and hotkeys to move, view, and edit models.
Create and modify basic 3D models in 3ds Max using primitives like boxes, spheres, and cylinders, adjust dimensions and pivot, then subdivide and edit polygons, vertices, edges, and faces.
Set up a 3ds Max project by creating a dedicated project folder, saving the scene, configuring metric units and system units, and adjusting performance and UI basics (undo, auto backup).
Learn to model a steam tank in 3ds Max for beginners by creating a cylinder and refining edges with chamfer, loops, and a non-destructive editable poly workflow.
Start building a cabin in 3ds Max using standard primitives, adding windows and a door, then refine topology with symmetry, shell, edge loops, and subdivision for a polished model.
Continue building a cabin in 3ds Max for beginners by refining topology, separating top parts, and applying chamfer, shell, and precise edits for doors and windows.
Learn to add cabin details in 3ds Max by building from boxes and spheres, applying symmetry, subdivision, shells, noise, and edge loops to craft refined topology and features.
Create and refine a cabin model in 3ds Max for beginners by building components with cylinders, edge loops, and a shell modifier, then sculpt details with pivots, instances, and extrusions.
Build the upper chassis in 3ds Max by creating panels with simple boxes, adjusting vertices via edit poly, and using symmetry, loops, and cut tools to refine the model.
Model a piston engine in 3ds Max by building a cylinder and shaping with soft selection and subdivisions. Apply chamfers, shell, and precise topology to add shafts, washers, and supports.
Continue building a piston in 3ds Max, refining the mesh with loops, holes, and bridges, adjusting vertices, and preparing the shaft and base components for a complete engine assembly.
Finish modeling a piston in 3ds Max by selecting, refining shapes, extruding, looping edges, and adding supports and subdivisions to shape the piston and its components.
Model a fuel tank and exhaust in 3ds Max for beginners, using chamfered boxes, cylinders, shell modifiers, open subdivide, and extrusion techniques.
Learn to model a tire in 3ds Max using boolean subtraction on a cylinder, then refine topology with loops, edges, and smoothing for a polished result.
Finish a tire mesh in 3ds Max for Beginners by refining edges, extruding, chamfering, subdividing, and smoothing, and add details like a rim, bolts, and nuts.
Learn how to model the bottom chassis in 3ds Max for beginners, using boolean cuts, box primitives, extrude operations, subdivision, topology, and symmetry.
Continue working on the bottom chassis in 3ds Max by creating bumpers, applying symmetry and a chamfer modifier to refine topology.
Model with splines and lines to create pipes and details, refine vertices with chamfer and loft, then convert to polygon meshes using a non-destructive shell modifier workflow.
Learn to add detail with splines in 3ds Max by building straps and fittings, extruding rivets, adding edge loops and supports, and refining shapes with pivots and modifiers.
Develop practical 3ds Max skills by applying detail work to splines and geometry, using modifiers such as mirror, chamfer, relax, optimize, and noise, and iterating with viewport and render settings.
Explore finishing techniques in 3ds Max by refining geometry with chamfers, detaching faces, adjusting topology, applying shells and lofted shapes, and polishing corners for a clean, render-ready model.
Practice building an axle and differential in 3ds Max by modeling with symmetry, extrude and mirror techniques, converting to poly, and refining pivots and vertices for a cohesive chassis.
clean up the motel model in 3ds Max by fixing overlaps, normals, and topology, refining parts with grouping, symmetry, and soft selection, and preparing for unwrapping in the next chapter.
Learn how to prepare a 3ds Max model for unwrapping by cleaning topology, removing UV protection, and organizing modifiers and subdivision to ensure clean unwrap results.
Apply UVW mapping and unwrap in 3ds Max to project textures and visualize the UV layout. Learn automatic and manual cutting, smoothing groups, and packing UVs for clean texture mapping.
Learn UV packing in 3ds Max: pack shells with padding, manage multi-tile UV layouts, and prepare textures, then export to Substance Painter with unwrap and triangulation steps.
Learn to light a 3ds Max scene with ambient and spot lights, set up a physical camera, and use a sky dome HDR for ambient lighting.
Finish lighting the scene in 3ds Max with studio and hdr lighting, adjust dome light and exposure, rotate the hdr environment, and prep materials for the next video.
Explore adding and assigning materials in 3ds Max, adjusting base color, roughness, and metallic, and applying ambient occlusion, normal, emission, and opacity maps to selected parts.
Apply and iterate materials in 3ds Max using curvature and ambient occlusion to vary color, test with PBR bases, composites, and color corrections across the model.
Refine materials across the 3ds Max scene by adjusting color, roughness, and bump, weld mesh with round corners, and assign outputs for a cohesive Arnold render.
Finish materials by organizing shaders, duplicating a body shader, using a mask for texture channels, and adjusting base color maps, tiling, uv offset, and roughness to refine render.
Master basic render setup in 3ds Max by selecting a render engine, using adaptive or progressive rendering, setting samples and 1920x1080 resolution, and exploring albedo, direct, indirect, and normals passes.
Explore post-production workflows in 3ds Max with Arnold, adjusting ambient occlusion, white balance, color curves, LUTs, and the light mixer to enhance rendered scenes.
Thank learners for joining the course, acknowledge COVID-19 challenges, invite comments and reviews to improve content, and encourage practicing by creating simple projects like this engine and rendering them.
Do you want to know 3ds max and create your 3d models with this powerful tool?
Then I welcome you to Nexttut education's Autodesk 3ds Max for Beginners.
Instructor:
My name is Hamid Reza Afshari and I'll be your instructor in Autodesk 3ds Max for Beginners class. I have several years of experience as a 3d modeler and texturing artist in the game and film industry.
By the end of this course:
You'll be able to Work with Autodesk 3ds Max
Make various 3d contents
Render using Arnold renderer
What will you learn:
Autodesk 3ds Max interface and navigation
Making complex shapes inside Autodesk 3ds Max
Render using Arnold renderer
Course Projects:
We will start by knowing the Autodesk 3ds Max UI and navigation.
In chapter two, We will start making our model using basic box modelling Techniques.
In chapter three. we will be using more advanced box modelling Techniques.
In chapter four, we learn how to use Boolean for modelling.
In chapter five, we learn how to use splines inside 3ds Max.
In chapter six, we learn how to unwrap using two Techniques.
Finally, In chapter seven, we learn how to make materials, lights and render the scene.
Is this course right for you:
This course is designed for absolute Autodesk 3ds Max beginners.
What should I learn or have for the course :
You should have Autodesk 3ds Max installed on your computer.
JOIN ME NOW:
Join me and learn how to use Autodesk 3ds Max and make awesome 3d assets.