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Design3D & Animation3ds Max

3ds max Workflow Game Design PBR

In Questo Corso Studieremo il Workflow di Lavoro tra 3ds max, Substance Painter e Marmoset Toolbag.
Rating: 4.8 out of 54.8 (5 ratings)
27 students
Created by Marcello Pattarin
Last updated 5/2022
Italian

What you'll learn

  • Modellazione Low Poly High Poly in 3ds max.
  • Nuovo Modificatore Chamfer 3ds max 2020.
  • Painting 3D del modello in Substance Painter.
  • Render in Marmoset Toolbag.
  • Unwrap in 3ds max 2020.
  • Render in Iray Substance Painter.

Requirements

  • 3ds max 2020 e Superiore. Substance Painter 2018.3.1 e Superiore. Marmoset Toolbarg 3.08 e Superiore

Description

Questo corso affronta il corretto workflow per realizzare modelli destinati al mondo game AR / VR, Low Poly PBR.

In questo corso studieremo il nuovo modificatore chamfer di 3ds max 2020, per la preparazione dei modelli low poly e high poly destinati al mondo game e AR / VR e Design.

Faremo in 3ds max il mapping tramite unwrap e studieremo come esportare correttamente il modello per Substance Painter.

All'interno di Substance Painter prepareremo i vari materiali PBR e studieremo l'utilizzo dei layer, le maschere, i generatori, gli hard surface, faremo il render in Iray e vedremo come esportare il modello per Marmoset Toolbag.

In Marmoset Tolbag studieremo come impostare i materiali, illuminazione, render statici, animazione e player AR / VR.

Allegate alle lezioni sono disponibili i file di esercizio compatibili 3ds max 2020_2019 e superiore.

i file di esercizio compatibili Substance Painter 2018.3.1 e superiore.

i file di esercizio compatibili Marmoset Toolbag 3.08 e superiore.

Nota: i file di esercizio sono allegati alla lezione: 002_Tipologie di Angoli_3ds max 2020

Nota: alcune funzioni del modificatore chamfer in 3ds max 2020, non sono compatibili al 100% in 3ds max 2019.

Il vostro insegnate Marcello Pattarin: Si è laureato all'Accademia di Belle Arti di Brera, diplomato alla scuola d'arte superiore applicata all'industria del Castello Sforzesco di Milano, diplomato al Liceo Artistico Primo di Milano, specializzato in illustrazione pubblicitaria, architettonica, si è specializzato nella creazione di video corsi per 3ds max, creazione contenuti 3D e Beta Tester per 3ds max e Iray Nvidia.
Con ventennale esperienza nell'utilizzo del software per modellazione, rendering animazione e Fx è stata la prima realtà italiana a realizzare video corsi dedicati al Rendering e successive produzioni, oggi arrivate a più di 5000 video lezioni, distribuite sui più importanti siti di grafica 3D internazionali.

Who this course is for:

  • Architetti, Geometri, Designer, Studenti, Insegnati, 3D Artist

Instructor

Marcello Pattarin
Trainer e Beta Tester 3ds max
Marcello Pattarin
  • 4.6 Instructor Rating
  • 460 Reviews
  • 2,623 Students
  • 111 Courses

Marcello Pattarin 

Si è laureato all'Accademia di Belle Arti di Brera, diplomato alla scuola d'arte superiore applicata all'industria del Castello Sforzesco di Milano, diplomato al Liceo Artistico Primo di Milano, specializzato in illustrazione pubblicitaria, architettonica, si è specializzato nella creazione di video corsi per 3ds max, creazione contenuti 3D e Beta Tester per 3ds max.


Con ventennale esperienza nell'utilizzo del software per modellazione, rendering animazione e Fx è stata la prima realtà italiana a realizzare video corsi dedicati al Rendering e successive produzioni, oggi arrivate a più di 5000 video lezioni, distribuite sui più importanti siti di grafica 3D internazionali.


He graduated from the Brera Academy of Fine Arts, graduated from the high school of art applied to industry at the Castello Sforzesco in Milan, graduated from the Liceo Artistico Primo in Milan, specialized in advertising and architectural illustration, and specialized in the creation of video courses for 3ds max, 3D content creation and Beta Tester for 3ds max.


With twenty years of experience in the use of software for modeling, rendering, animation and Fx, it was the first Italian company to create video courses dedicated to rendering and subsequent productions, today reaching more than 5000 video lessons, distributed on the most important international 3D graphics sites. .


 

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