
Explore the 3ds Max interface by identifying the menu bar, main toolbar, ribbon, four viewports, outliner, command panel, timeline, and status bar, and learn how panels enable editing and animation.
Explore switching between workspaces presets in 3ds Max 2022—default, ultimate, and design—save a custom layout, and toggle between default and your new workspace.
Customize the 3ds Max interface by resizing and docking panels, toggling floating windows, and choosing between global and local scene explorers to save workspace settings.
Customize the viewport layout by enabling the layout tabs, selecting a 3-on-top and 1-bottom arrangement, and switch between wireframe, solid color, and perspective views with keyboard shortcuts.
Import reference images as image planes in 3ds Max 2022, align front and side views, apply the bitmap as a material, and enable viewport display to model against the image.
Learn how to use arrays in 3ds Max 2022 to create multiple copies of a single object, like chairs around a table, with precise position and rotation.
Explore how mesh density shapes object detail in 3ds Max by adjusting segments, converting to editable poly, and navigating sub-object modes to balance realism with performance.
Bevel tool in 3ds Max 2022 lets you convert to editable poly, select polygons, adjust extrusion height, and apply outlane taper to create spikes or rooms, with X2 for functionality.
Explore Q slice, a quick slice tool in 3ds Max 2022, to rapidly add detail and create edge loops across a model or within a selected polygon.
Explore edge modeling techniques in 3ds Max 2022, using box segments, subdivision surfaces, and tools like connect, create, and ring to add and edit edges.
Explore spline modeling in 3ds Max, create primitive shapes like rectangle, circle, and freehand lines, convert to editable splines, and adjust corners, interpellation, and rendering settings for refined curves.
Explore splines sub-object mode in 3ds Max 2022 to edit vertices, segments, and splines, refine and insert points, reverse spline flow, and connect or chamfer corners for precise shapes.
Master 3ds Max snapping to precisely create, align, and join planes using grid points, grid lines, vertex snapping, and weld and mark-select workflows in sub-object mode.
Learn to create and apply multi-sub object material in 3ds Max, assigning multiple materials to a single object with slots and IDs and swapping as needed.
Explore maps in 3ds Max by applying bitmap textures as base color, creating procedural maps, and using normal maps to add detail to materials.
Configure time for 3ds Max by setting custom frame rates, choosing time display, and adjusting playback options to create precise animations starting at zero.
Select and edit keyframes by dragging individual keys or using the range selection bar to adjust timing and animation length with autokey.
Master the curve editor in 3ds Max to fine-tune animation curves by editing keyframes, handles, and axes in the graph editor, enabling start, speed changes, and looping of animated objects.
Learn to set up a V-Ray sun and physical camera in 3ds Max, configure aperture, shutter, focal length, and motion blur for realistic outdoor renders.
Hi, Welcome to 3ds max 2022 Beginners Course my name is Vito and I'm going to be your instructor throughout the course. 3ds Max is Autodesk's flagship app for design visualization. It's widely used in game design, animation, visual effects, and motion graphics.
This course is designed for those with no prior experience in 3ds max or 3d modeling in general. In this comprehensive beginner course we'll start with a tour of 3ds max 2019 interface then we'll look at setting up 3ds max to our liking after that we'll look at creating basic objects and shapes then we'll move to more advanced modeling and learn polygonal modeling tools next we'll look at spline modeling after that we'll combine polygonal and spline modeling tools together to create beautiful objects next we'll look at creating cameras and set up our scene for lighting and materials then we'll look at creating and managing materials after that we'll look at UVW mapping then we'll look at Arnold lights after that we'll look at rendering next we'll use the tools we've learned to create real-world objects then we'll look at animation tools and animate our objects and finally we'll look at free foam sculpting so we have got a lot to cover so let go ahead and get started with 3ds max 2019 beginners course
Note: This course was recorded using 3ds max 2019, but since there are no major changes in the UI or functionality of the software. Course is fully relevant.