
Join Joe Bradleigh as he introduces 3ds Max 2014 for beginners and intermediates, covering fundamentals, viewport navigation, ribbon and menu systems, modeling, modifiers, rendering, and mass effects with unified sampling.
Enable consistent gamma handling in 3ds max 2014 by setting gamma to 2.0 and checking materials and color options, preventing mismatch dialogs when opening provided files.
Set up a reliable 3ds Max workflow by configuring relative file paths and designating a working files folder as the project root.
Organize your 3ds Max projects with a dedicated folder structure for scenes, exports, renders, and assets. Use relative paths to keep bitmaps and references portable across computers.
Set up 3ds Max units to ensure accurate modeling and lighting. Understand how system and display units affect object size and scale, and why set units before modeling.
Navigate and customize the full 3ds Max viewport setup, including top, front, side, and perspective views, using bottom-right controls, the view cube, and shortcuts to orbit, pan, and zoom.
Configure the 3ds Max viewport speed and layout for productivity by applying layout presets, assigning views to panels, and enabling safe frames and viewport statistics.
Explore nitrous viewport quality to boost realism in 3ds max by using realistic mode, lighting rigs, ambience, and reflections, reducing test renders and improving viewport feedback.
Master the quad menu system in 3ds Max, right-click for tools, convert to editable poly, use subobject polygon mode and extrude, and use modifier-key menus for mass effect simulation controls.
Master the 3ds Max command panel—the core UI for creating objects, accessing geometry and particle systems like super spray, and applying the melts modifier.
Master the ribbon user interface in 3ds Max by enabling, docking, and customizing tool visibility; explore context-sensitive modeling tools and the edit poly workflow.
Tailor the Max interface by managing workspaces to save and switch custom UI layouts, including toolbars, menus, ribbons, and viewport presets, and enable enhanced menus for faster, organized access.
Master the 3ds max 2014 search all actions feature to quickly find commands by typing letters after pressing x, speeding up actions like perspective match, asset browser, and interface dialogs.
Demonstrate roundtrip workflows between 3ds Max and Maya using the Send To feature to transfer geometry and scene data across Autodesk entertainment suites.
configure 3ds max auto backup to create regular per-project scene backups and control backup files and intervals to prevent loss during complex operations.
Isolate a selected group of objects in 3ds Max 2014 to focus work. Access isolate from the display menu to view only the chosen objects.
Learn gamma correction and color space aware linear workflow in 3ds Max 2014, with streamlined gamma handling and automatic bitmap encoding for reliable renders.
Master the 3ds Max transform gizmo to move, rotate, and scale objects along the x, y, and z axes with axis constraints, adjustable gizmo size, and view-aligned rotation.
Master how the reference coordinate system shapes transform gizmo behavior in 3ds max, switching between view and local options to align moves with object pivots and selection centers.
Explore 3ds Max home grids as configurable 3D graph paper to organize and align objects along world x, y, z axes, adjusting spacing, colors, and grid extent.
Learn how to reposition pivot points to control object rotation, using pivot only mode, align to pivot, and the working pivot for a one-off rotation without changing the original pivot.
Use snapping in 3ds Max to place eight trees 180 cm apart on a 20 cm grid, leveraging grid, vertex, pivot, and angle snaps for accurate placement.
Master layer management in 3ds Max: create and organize layers via the layer manager, assign objects to active layers, and control visibility, color coding, and selection for faster workflows.
Explore how to use state sets in 3ds Max to manage render passes and scene states, recording foreground and background elements, switching render engines, and tracking material overrides.
Master groups and object naming tools in 3ds max to organize scenes efficiently. Rename objects with prefixes like geo_ and descriptive names, and manage nested groups.
Create and manage selection sets by naming them, allowing flexible grouping and individual object control, with editing and adding or removing items as needed.
Learn to organize and optimize complex scenes in 3ds Max using containers. Save container definitions, nest containers, and manage memory to improve rendering performance in collaborative workflows.
Explore external reference scenes (XRef) and containers in Max to enable team collaboration while preserving originals, referencing geometry, updates, and binding with dummies.
Discover how xref objects work in 3ds max 2014, compare them with extra scenes, control transforms and materials, update or merge into the current scene for precise product shots.
Master outputting files with state sets in 3ds Max by configuring render output paths, file extensions, and tokens for organized image sequences saved to disk.
Explore how 3ds Max 2014 enables a live link workflow with After Effects for motion graphics, detailing setup and the composite link between 3ds Max and After Effects.
Learn to model with primitives in 3ds Max by building a chest of drawers from box, cylinder, and sphere, using auto grid and instances for efficient workflow.
Explore extended primitive types in 3ds Max to add detailing to drawer fronts, using chamfered boxes, align tools, instancing, and cloning to quickly create complex handles.
Explore space warp effects in 3ds max by using primitives to create and bind warps, then adjust falloff, fragment sizes, and chaos to reveal dynamic motion graphics possibilities.
Explore the basics of spline modeling in 3ds max, creating lines and circles, converting to editable splines, and shaping curves with endpoints, tangents, and vertex editing.
learn to create and edit patch surfaces using quad or tri patches in 3ds max, exploring vertex and handle subobject modes and bevel operations.
Explore polygon subobject tools in 3ds max, using editable poly to select loops, rings, and faces with grow/shrink, constraint options, and preview, plus keyboard shortcuts 1–3 for efficient modeling.
Learn box modeling in 3ds Max by turning a box primitive into a detailed chest of drawers, using extrusion, bridging, beveling, and subobject edits to shape and refine geometry.
Master the poly by poly technique in 3ds Max by building from nothing with editable poly, polygon and subobjects, using shift to extrude and weld edges to maintain quad topology.
Master subdivision modeling by shaping a low-poly base with a cage, applying smoothing via editable poly techniques and loops, and adjusting pinch and segments for sharper creases.
Discover how modifiers and the modifier stack drive 3ds max workflows, exploring bottom-up evaluation, the impact of modifier order, and subobject components for parametric pipelines in modeling, animation, and simulation.
Apply modeling modifiers in 3ds Max to speed up geometry creation, using displacement with bitmap maps, live symmetry, and shell to add thickness while staying fully parametric.
Learn to animate with 3ds Max modifiers: skin for bone-driven deformations, envelope control, and the flex modifier for sway. Explore morph targets with spline face shapes to blend facial expressions.
Discover how 3ds max selection modifiers drive subobject selections, including volume and map-based methods, and how to pass selections through the modifier stack with push and smoothing.
Explore parametric modeling in 3DS Max using a modifiers stack to drive a house built from a box primitive. Create windows, extrusions, bevels, and edits that update with changing parameters.
Master 3ds Max common render output controls, from frame ranges and resolutions to saving renders (OpenEXR) for stills or animations across print, broadcast, and web.
Learn how to switch 3ds Max to the Quicksilver render engine, set iterations or time per frame, and optimize lighting, ambient occlusion, and visual styles for faster, high-quality renders.
Discover how Mental Ray unified sampling simplifies image sampling and boosts render speed, comparing classic retraced mode to unified sampling across challenging scenes with motion blur and reflections.
Explore how mental ray's image-based lighting using ibl mode enhances skylight realism, compares with final gather, and demonstrates dynamic range environment maps, exposure, and global illumination for faster, higher-quality renders.
Discover how final gather improves global illumination in mental ray with diffuse light bounces and ambient occlusion, using IBL skylights for daylight.
Balance final gather with illumination tools like photon map GI and the mental ray sky portal for interior lighting, then adjust portal placement and ambient occlusion to optimize render times.
Explore photon mapping global illumination to boost interior lighting, disable final gather, and tune photon settings (radius 1400 cm, max sampling 25 cm) for faster, high-quality renders.
Switch to Nvidia iray in the render setup for physically accurate light simulation with simpler lighting, while GPU rendering benefits come with memory and imap limits.
Enable caustic generators on lights and objects in 3ds max 2014 using mental ray, then adjust photon settings and choose glass or reflective materials to achieve realistic caustics.
Explore how to access and use string options in 3ds Max 2014 to control mental ray and iray rendering, including progressive rendering, irradiance particles, and GI workflows.
Explore uvw mapping modifier in 3ds Max to generate and adjust texture coordinates on geometry, use the gizmo, align, reset, and repeat textures across multiple map channels.
Explore the unwrap uvw modifier and the on ramp uvw tool, mastering selection, angle-based grouping, tweak-in-view edits, and basic uv mapping workflows for complex meshes.
Explore the unwrap uvw editor in 3ds Max, using uv coordinates to map, edit seams, and adjust UVs with selection tools and transform operations to achieve clean, square UV layouts.
Demonstrates pelt mapping as a fast unwrap method for complex meshes, guiding seam creation, UV conversion, and clean, even UV layouts using the UV editor.
Explore the slate material editor, a node-based system, and the compact editor in 3ds Max. Learn to preview, browse materials, add maps, and assign materials to geometry.
Explore standard material types in 3ds Max, including standard, raytrace, and ink and paint, and apply a multi subobject material to assign different materials to subobject IDs.
Explore three mental ray materials in 3ds max 2014: the action design material, the subsurface scattering fast material, and the campaign shader. Learn tweaks to reflectivity, maps, tiling, and renders.
Learn to add realistic motion blur in 3ds max by enabling multi-pass or mental ray/iray options, tuning duration, passes, and motion segments for efficient, photoreal renders.
Explore displacement mapping with grayscale maps to create depth and control performance using global and local displacement settings, edge length, max spiffs, and max displacement.
Learn to use the render to map feature in 3ds Max to convert complex procedural texture maps into bitmap outputs, boosting render speed while preserving diffuse results.
Learn to use the rendah surface map dialogue in 3ds max to generate cavity, dust, density, and subsurface maps from a mesh, with adjustable size and map channel.
Over 10 Hours Of Comprehensive Instruction. Complete With Working Files
This 3ds Max 2014 training course from Infinite Skills introduces you to the fundamentals of using this 3d software from Autodesk. 3ds Max is used for modeling and animation, and contains a plethora of tools to allow you to create models for games or movies and even to create movie effects and movie pre-visualization. This tutorial is designed for beginners, and covers fundamental features that have been around for a while, and new features to the 2014 version of 3ds Max.
Some of the topics that Joel covers include; file and project management in 3ds Max, essential viewport navigation and visual feedback controls, an introduction to the enhanced menu system option, state sets - as a render layer manager and live link to After Effects, and scene management in 3ds Max using Containers, Xref objects, the Layer manager, Groups, and more. This video tutorial also covers the new features in the Mental Ray engine, how to use String options, enabling hidden features, UVW Mapping, mParticles, mCloth, Hair and Fur, and much much more!
Once you have completed the training video for Autodesk 3ds Max 2014, you will have a comprehensive understanding of this 3ds software and how to use the tools to create your own incredible models and animations. Working files are included, allowing you to follow along with the author throughout the lessons.