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The Complete Unity 5 Intro - Learn to Build and Design Games
Rating: 4.4 out of 5(284 ratings)
2,472 students

The Complete Unity 5 Intro - Learn to Build and Design Games

Everything you need to know to get started in the world of Game and Level Development with Unity 5 from the ground up!
Created by3dmotive LLC
Last updated 9/2016
English
English [Auto],

What you'll learn

  • Learn from start to finish out to begin building levels and game spaces with the latest version of Unity
  • Learn the UI, viewport controls, and all the tools you need to start using Unity confidently to be able to start building levels and games

Course content

5 sections83 lectures5h 56m total length
  • Download Course Files Here!0:06
  • Introduction1:27

    Explore the core features of Unity 5, master the Unity interface and controls, configure meshes and textures, and build basic levels with player controls for a solid foundation.

  • Downloading and Installing Unity3:57

    Explore Unity as a game engine, download Unity 5 for Windows or Mac, and compare personal versus professional editions with royalty-free use.

  • Creating Your First Project2:50

    Learn to create your first Unity project, name and save it, choose 3d or 2d, and import asset packages, then explore the Unity editor interface.

  • Interface Layouts5:55

    Explore the Unity interface and default layout, learn how the play button switches between scene and game views, and customize panels such as the hierarchy, inspector, and project window.

  • The Asset Store3:27

    Explore the asset store, Unity’s online shop for free and paid assets and complete projects you can import into your Unity project, then download and import the Viking village.

  • Viewport Navigation7:08

    Master maya-style viewport navigation in Unity using middle-mouse pan, scroll zoom, and F or double-click to focus; switch to right-mouse drag and WASD for first-person navigation.

  • Maximizing Panels3:58

    Master fullscreen workflows for Unity editor panels by using shift space to maximize any panel, including scene, hierarchy, and project views, and enable maximize on play for automatic full-screen gameplay.

  • Transformations9:47

    Learn to select and transform scene objects in Unity using translate, rotate, and scale gizmos, with keyboard shortcuts q, w, e, r and axis handles.

  • GameObjects and the Object Inspector8:03

    Create basic objects in a new Unity scene and inspect their properties. Explore the object inspector, transform, and mesh renderer to understand component-based objects.

  • Starting Your First Game3:36

    Start a new Unity project to build a basic rolling-ball game in a maze, with a camera following the ball, and import characters and prototyping asset packages.

  • Floors and Materials5:13

    Create and name a floor in a Unity scene, rotate and scale a quad, then apply a Navy grid material and adjust its color for visibility.

  • Mesh Snapping4:23

    Learn to build a seamlessly tiled floor in Unity by duplicating floor objects and precisely aligning corners with vertex snapping using translate, V, and Ctrl+D.

  • Adding a Roller Ball7:21

    Set up object hierarchies to move all floor tiles together, then replace the first-person controller with a roller ball and configure materials and color.

  • Camera Controls3:28

    Set the camera to smoothly follow the rolling ball using the smooth follow script, targeting the ball and adjusting the distance for a closer, stable view.

  • Meshes and Collisions4:07

    Place a ramp from the standard assets, align with the floor, duplicate ramps to form a ball path, and enable generate colliders to make the ramp solid.

  • Completing the Project4:20

    Create invisible barrier walls by duplicating and placing cubes, remove the mesh renderer component but keep the box collider active to trap the ball within the level edges.

Requirements

  • A copy of Unity 5 - A free trial version is available online, and the first section even covers downloading and installing

Description

In this course, instructor Alan Thorn explains everything you need to get started in Unity 5, even if you're completely new to game development. Through clear and concise examples, he will be exploring all of the necessary basics of Unity in a practical context and be covering topics ranging from user interface navigation and viewport controls all the way through some of the more in-depth features such as terrain creation, lighting, materials, particle effects, and animation to name a few. If you're ready to start making games, this course has everything you need!

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

Alan Thorn is a freelance game developer and author with over 12 years of industry experience. He is the founder of London-based game studio, Wax Lyrical Games, and is the creator of award-winning adventure game Baron Wittard: Nemesis of Ragnarok. He has worked freelance on over 500 projects worldwide including games, simulators, kiosks, and augmented reality software for game studios, museums and theme parks. He has spoken on game development at universities throughout the UK, and is the author of nine books on game development, including Teach Yourself Games Programming, Unity 4 Fundamentals and the highly popular UDK Game Development.

Who this course is for:

  • Intermediate and Beginners alike who are interested in starting their career learning game engines and how games are built