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The Complete Orc Bust Sculpting Course with ZBrush
Rating: 4.3 out of 5(13 ratings)
353 students

The Complete Orc Bust Sculpting Course with ZBrush

Learn the complete pipeline - from start to presentation - creating an Orc bust using ZBrush, 3ds Max, and Photoshop!
Created by3dmotive LLC
Last updated 9/2016
English
English [Auto],

What you'll learn

  • Learn the basics of ZBrush sculpting as it applies to characters
  • Take a rough blockout of an Orc head and sculpt tons of details into it
  • Learn the basics of baking maps and texturing using ZBrush and 3ds Max.

Course content

5 sections • 34 lectures • 6h 58m total length
  • Introduction0:45

    Source files and samples for Section 1

  • Mesh Review10:46

    Examine the head mesh to study edge loops and edge flow for animation-ready models, and compare low-poly counts to prioritize front-face detail for game-ready orc busts.

  • UV Review11:46

    Master UV review concepts for orc busts by planning seamless textures, strategic seams, and head-focused texture sheets, while choosing mirrored or unique layouts for body parts.

  • ZBrush Intro 019:45

    Import an OBJ, navigate the ZBrush interface, and switch between ortho and perspective views. Use clay build up, standard brushes, and alpha palettes to sculpt and texture the bust.

  • ZBrush Intro 0211:09
  • Brushes and Masking18:13

    Explore sculpting with standard, clay buildup, and clay brushes, learn masking to protect details, enable symmetry in ZBrush, and refine forms with smoothing, intensity adjustments, and quick viewing of strokes.

  • Materials, Colors, and Spotlight16:26

    Learn to manage colors and materials in ZBrush: fill objects, sample colors, and apply white, green, and metallics; use spotlight to project textures and sample color for poly painting.

Requirements

  • 3ds Max (Maya will suffice), ZBrush, and Photoshop

Description

Stephen Wells covers his process of sculpting, poly painting, and baking normal maps step-by-step for this Next-Gen Orc Head model. You will learn about various tools and workflow aspects of ZBrush and work your way through the sculpting process and become more familiar with the ZBrush interface and the use of its more powerful features. We'll start with the very basic level of the orc head, then get it ready for sculpting in ZBrush, and really lay down the details as we flesh the character head out. You'll learn a very thorough pipeline for creating a great looking asset!


More about the Instructor:

Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, Zbrush, Mudbox, Topogun, and XNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects including Zbrush, 3DS Max, Topogun, Roadkill, and many more to help students better their skillsets.

Who this course is for:

  • Beginner-To-Intermediate 3d artists interested in tackling a more complex sculpt
  • Artists interested in learning the complete pipeline for creating an asset like this