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The Complete Introduction to Materials in Unreal
Rating: 3.9 out of 5(24 ratings)
520 students

The Complete Introduction to Materials in Unreal

A thorough introductory walkthrough of materials and shaders in UDK, ranging from very basics to advanced!
Created by3dmotive LLC
Last updated 4/2017
English

What you'll learn

  • Learn the complete ins and outs of the UDK Material Editor
  • Learn basic material creation, all the way through to advanced
  • Learn to create basic-to-advanced materials and shaders in UDK

Course content

3 sections33 lectures5h 50m total length
  • Introduction0:27

    Source files for Section 1

  • Importing Textures2:25
  • Material Editor Basics5:38
  • Applying a Material to a Static Mesh3:24
  • Creating a Metal Material12:09
  • Creating a Glass Shader10:04
  • Binding 2 Textures Together8:22
  • Creating a Holographic Shader17:50
  • Creating a Water Shader22:30

Requirements

  • The latest version of the Unreal Development Kit, available here - www.unrealengine.com/udk/downloads/
  • Photoshop or a similar image editing software

Description

Volume 1

In this video we'll take an introductory look at UDK's material editor. Once we've covered the basics of importing textures and creating our own materials we'll dive into creating some of the more common types of materials you'll encounter in today's games. We'll be creating metal surfaces with reflection, glass, blended materials such as rock and moss, a holographic animated material, and lastly realistic water, complete with animation, reflections and depth based effects.

Volume 2

Continuing where we left off on Materials Volume 1, Bill Kladis takes us through additional materials inside of UDK! We'll start with understanding and creating a "parent" material as we cover Material Instancing, dive into animated Flipbooks, discuss Opacity and how it works, explore how to apply a "real" video or movie to your assets, and then dive into an advanced material creating a customized and complex animated sequence!

Volume 3

Continuing from Materials Volume 2, Bill Kladis takes us through even more advanced materials inside of UDK! In this course we tackle the Elements! We cover "Depth Bias Alpha" on water, showing how to cause the normals to bend around an object, we show how to make a convincing Lava material flow down a stream and move along a path with awesome distortion effects, then move on to the motherload - procedural ice and snow on an object that points "up" in the direction of the object!


About the Instructors:

Ryan Smith is a Technical Artist at Gearbox Software, who specializes in technical art and visual effects. With over 10 years experience working with the Unreal Engine, he is highly proficient with 3D Studio Max, Photoshop, and Zbrush. His specialties also include Shader Authoring, Visual Effects, Technical Art, MAXScript, and Optimizing Workflows.

Bill Kladis has worked in the games industry for over 7 years specializing in Realtime VFX. He currently works as a VFX Artist with shipped titles including Injustice: Gods Among Us, Mortal Kombat, Batman: Arkham City Lockdown, Lego Universe, & PAIN. He also is the founder of imbueFX, a site that specializes solely on tutorials in Realtime VFX.

Who this course is for:

  • Absolute beginners who want to learn the material editor inside of UDK
  • Anyone interested in learning how to create basic-to-advanced shaders and materials in UDK