
Master mudbox sculpting with layers, brush size and strength controls, and on-the-fly shortcuts like B and M. Explore stamping and stencil tools for non-destructive detail and precise orientation.
Explore rendering and lighting in Mudbox, set up multiple lights with viewport filters, create custom camera bookmarks, and render turntable movies to showcase your final model.
Capture precise model shots with camera bookmarks, render screen images and turntable movies, and save in PNG, JPEG, or TIFF while managing transparency and lighting for Mudbox projects.
In this course, instructor Stephen Wells provides a comprehensive introduction into Mudbox. Here he will be covering a range of topics which will include basic navigation and interface layout, brushes, layers, material presets, and sculpting, as well as some of the features later in the pipeline such as lighting, rendering, camera effects, texture painting, and map exporting.
(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
More about the Instructor:
Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and XNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.