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The Complete Intro to Mudbox for Games and Film
Rating: 4.4 out of 5(61 ratings)
459 students

The Complete Intro to Mudbox for Games and Film

Take your first steps to learn digital sculpting in 3d with Autodesk's powerful software - Mudbox!
Created by3dmotive LLC
Last updated 9/2016
English
English [Auto],

What you'll learn

  • Learn the basics of sculpting using Mudbox
  • Learn lighting, rendering, camera effects, texture painting, and map exporting.

Course content

4 sections21 lectures3h 30m total length
  • Download source files here!0:04
  • Introduction1:20

    Explore the Mudbox interface, adjust subdivisions and uv views, and test lighting to sculpt models. Compare stamps versus stencils, explore brush falloff, and preview normal maps and occlusion.

  • The Mudbox Interface14:18

    explore the Mudbox interface, from the welcome window to the file, edit, create, maps, and render tabs, and learn navigation, subdivision levels, shading modes, and view options.

  • The Mudbox Interface Continued11:32

    Navigate Mudbox’s 3-D view, UV panels, and texture tiles; use the image browser for sculpting and painting. Master real-time lighting, ambient occlusion, and on-the-fly material edits via the hot box.

  • Sculpting Tools13:46

    Master mudbox sculpting with layers, brush size and strength controls, and on-the-fly shortcuts like B and M. Explore stamping and stencil tools for non-destructive detail and precise orientation.

  • Sculpting Tools Continued8:40

    Explore Mudbox sculpting tools, adjusting brush falloff, size, and strength; use stamps, layers, and materials, and preview lighting and depth of field with render presets.

Requirements

  • Autodesk's Mudbox

Description

In this course, instructor Stephen Wells provides a comprehensive introduction into Mudbox. Here he will be covering a range of topics which will include basic navigation and interface layout, brushes, layers, material presets, and sculpting, as well as some of the features later in the pipeline such as lighting, rendering, camera effects, texture painting, and map exporting.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)


More about the Instructor:

Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and XNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.

Who this course is for:

  • Introductory users to Autodesk's Mudbox
  • Students interested in learning to sculpt in 3d for games and film