
Explore the Mudbox interface, adjust subdivisions and uv views, and test lighting to sculpt models. Compare stamps versus stencils, explore brush falloff, and preview normal maps and occlusion.
explore the Mudbox interface, from the welcome window to the file, edit, create, maps, and render tabs, and learn navigation, subdivision levels, shading modes, and view options.
Navigate Mudbox’s 3-D view, UV panels, and texture tiles; use the image browser for sculpting and painting. Master real-time lighting, ambient occlusion, and on-the-fly material edits via the hot box.
Master mudbox sculpting with layers, brush size and strength controls, and on-the-fly shortcuts like B and M. Explore stamping and stencil tools for non-destructive detail and precise orientation.
Explore Mudbox sculpting tools, adjusting brush falloff, size, and strength; use stamps, layers, and materials, and preview lighting and depth of field with render presets.
Import a troll head and explore Mudbox's brush tools to cut in details and add effects. Practice with stamps, stencils, curves, and viewport filters to visualize progress and enhance sculpting.
Explore Mudbox sculpting from a base model, enable symmetry, subdivide for detail, and sculpt with brushes like bulge, knife, and smooth to create a troll bust for games and film.
Experiment with Mudbox brush tools, applying materials and lighting in real time, using symmetry, knife and bulge brushes, and stamps or stencils to add battle-damaged details and varied asymmetry.
Master Mudbox brush tools to sculpt wrinkles, refine bulges, and add imperfection with subdivision and carving. Adjust materials and lighting, review from multiple angles, and prepare for stamps and stencils.
Learn to add surface detail in Mudbox using stamps and stencils, with symmetry on, adjusting brush size and strength, and refining with projection and roughness techniques.
learn to create and edit projection-based curves in Mudbox, using left-click rotate, middle-mouse pan, and right-click scale to craft fluid strokes and respect curve influence and limits.
Explore texturing in Mudbox by coloring a 3d model, building color layers, highlights, and shadows, then flatten to 2d space, paint textures, adjust lighting, and preview in Marmoset Toolbag.
Learn to create a base paint layer in mudbox, set up diffuse color with optional maps like spec, gloss, incandescence, and displacement, and manage texture layers.
Learn texture painting in Mudbox by coloring lips with blue shadows, adding skin details with airbrush and stamp, and preparing diffuse and ambient occlusion maps.
Paint and refine character textures in Mudbox across mouth, teeth, tongue, and eyes using layered painting, color sampling, and stamps, then adjust lighting and export maps.
Extract texture maps from the model, set ambient occlusion and normal maps to 2048, and export diffuse, normal, and occlusion textures for use in Photoshop and Marmoset Toolbag.
Explore rendering and lighting in Mudbox, set up multiple lights with viewport filters, create custom camera bookmarks, and render turntable movies to showcase your final model.
Mudbox lighting for games and film: adjust depth of field, occlusion, omni and point lights, image-based lighting, color, decay, and viewport filters to prepare shots and renders.
Capture precise model shots with camera bookmarks, render screen images and turntable movies, and save in PNG, JPEG, or TIFF while managing transparency and lighting for Mudbox projects.
In this course, instructor Stephen Wells provides a comprehensive introduction into Mudbox. Here he will be covering a range of topics which will include basic navigation and interface layout, brushes, layers, material presets, and sculpting, as well as some of the features later in the pipeline such as lighting, rendering, camera effects, texture painting, and map exporting.
(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
More about the Instructor:
Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and XNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.