
Explore cascade, the built-in particle and visual effects editor in Unreal, and learn how vfx artists shape real-time gameplay and cinematic sequences.
Explore the Cascade interface from top to bottom, learn to navigate emitters and modules, use the content browser, create and thumbnail particle systems, and diagnose performance with preview tools.
Master the cascade interface, manage emitters and modules, and explore render modes, color, and lifetime in Unreal, then use the curve editor to animate spawn rate and distribution lists.
Explore fx core modules in cascade, adjust emission parameters, sort mode, local space vs world space, velocity alignment, lifetime, burst, and color over life to create dynamic vfx.
Explore location modules that control particle spawn, including start location distribution (uniform or constant) and 3D draw mode, with sphere or cylinder emissions, velocity, start radius, and location offset.
Discover how multiplier modules like size by life, velocity over life, rotation rate over life, color over life, and scale color over life shape particle lifetimes and motion.
Create a cheap water-bead dripping effect in cascade by building a particle system with cylinder location, long lifetime, strong negative z acceleration, and kill height for optimization.
Explore advanced Cascade particle systems in Unreal, featuring multiple emitters, meshes, textures created by hand and from stock footage, and subframe blending to craft a health pickup.
Design and animate a health pickup mesh in unreal cascade by creating a red cross, applying a dynamic material, using textures and add/multiply expressions to achieve a bright glow.
Create and customize a new cascade particle system to shoot ground-based cross meshes, override materials, and control lifetime, burst timing, rotation, size, and position for a dynamic Unreal fx setup.
Create a smoky base for unreal effects by crafting custom smoke textures in Photoshop, importing into Cascade, and shaping particle systems with texture corrections, color over life, rotation, and velocity.
Add a volumetric light ray in Unreal Cascade using a cylinder mesh and additive material, with vertex color and a texture ramp for falloff; optimize with dot product camera normals.
Learn to create and refine a pickup effect in Unreal by working with particle systems, adding emitters, tweaking size and color, and testing in a mapped level.
Use a point light to gel the particles with the environment, adjust radius, brightness, color, and falloff, and apply depth bias alpha in the material to soften edges.
Learn to create flipbook textures from a 4x4 sprite sheet to animate particles in Unreal, controlling frame playback, blending, and lifetimes for fire, smoke, and explosions.
Learn to create a rocket trail fx in Unreal by exporting a fireball emitter, tweaking lifetime, velocity, color, and size by life, and adding a smoke flipbook.
Learn to build a traditional fire fx in Unreal using a 32-frame flipbook, additive blending, and a tailored particle system with velocity, acceleration, and color keys.
Create dynamic lightning textures for Unreal Cascade by painting a four-by-four sheet in Photoshop, set to random frame selection and import into Unreal for varied effects.
Create a fantasy lightning ball in Unreal Cascade using a custom particle system with additive material, color over life, and orbiting cores; refine textures in Photoshop.
Learn to build realistic flip books from real source art or stock footage in Cascade, then clean edges with black solids, masks, and feathering to create a seamless alpha channel.
Learn to create a flipbook in Unreal via cascade, arrange 32 frames into a sheet, apply time remapping, and generate alpha with a luminance key.
Explore the cascade particle system's orbit and ribbon modules to create mist vortices, energy spores, and fire sword trails. Optimize performance by reducing overdraw and bounds for smoother visuals.
Explore the orbit module to spin particles around a pivot point using offset, rotation, and rotation rate across x, y, and z axes.
Investigate the orbit module in Unreal VFX by adjusting offset, rotation, and rotation rate with uniform distributions across X, Y, and Z to create tornado-like swirling particle motion.
Create a dynamic vortex by animating an orbit-based emitter in Unreal, adjust tangents and rotation rate, enable velocity alignment, and apply color and size over life for a fading nebula.
Learn to use the orbit module to create random rotation for environmental effects like fireflies, including setup, tweaking lifetime, color, size, and motion in a test Unreal map.
Explore how the orbit module creates automatic jiggle for a spore-like mesh in cascade, using Mash, particle data, and a dynamic material to animate color, size, and lifetime.
Learn to create ribbons to generate dynamic 3-D trails from particles, forming a bendable flat plane. Adjust spawn per unit, unit scalar, and motion radius to control density and visualization.
Create a ribbon material in Unreal to visualize the blade trail, using emissive color and additive lighting, with constant lifetime and size for a clean, two-sided render.
Pack red, green, and blue channels into three textures to reduce memory usage. animate a cloudy material with a patter following the sword velocity and fading along the ribbon.
Tweak color over life by fading early, keying from black to red-green-blue, and auto tangents for a clean trail; add bloom and particles to finish.
Add emissive to the blade by creating a new material, using masks to isolate the top and bottom, multiplying textures, and enabling bloom for a glowing effect.
Create a blade-synced fire ribbon in Unreal cascade by painting a texture in Photoshop, building a particle system, and tweaking velocity, lifetime, and color over life for a cohesive glow.
Learn how fill rate and overdraw affect particle effects in Unreal, compare emitters, and optimize by textures, limiting particle count, and using draw distance and half resolution tricks.
Seeded modules let multiple emitters share the same random seed and range so particles spawn identically, with linked properties like velocity, size, and rotation.
Optimize particle effects by creating lower lods that reduce spawn rates and hide details as the camera distance grows, then tune distance thresholds and lighting for performance.
Configure cascade bounds to enclose all particle effects, switch to fixed bounds for performance, and understand orbit, ribbon data, and fill rate impacts on mobile.
With nearly 7 hours of training, this is one of the most robust intro tutorials on Unreal Cascade there is! We’ll learn the basics of particles in UDK, how to avoid common technical and workflow mistakes, and cover the most commonly used modules in making FX. Everything from flaming swords to lightning to rockets, this course has it all!
About the Instructor:
Bill has worked in the games industry for over 7 years specializing in Realtime VFX. He currently works as a VFX Artist with shipped titles including Injustice: Gods Among Us, Mortal Kombat, Batman: Arkham City Lockdown, Lego Universe, & PAIN. He also is the founder of imbueFX, a site that specializes solely on tutorials in Realtime VFX.