
Use a point light to gel the particles with the environment, adjust radius, brightness, color, and falloff, and apply depth bias alpha in the material to soften edges.
Investigate the orbit module in Unreal VFX by adjusting offset, rotation, and rotation rate with uniform distributions across X, Y, and Z to create tornado-like swirling particle motion.
Learn to use the orbit module to create random rotation for environmental effects like fireflies, including setup, tweaking lifetime, color, size, and motion in a test Unreal map.
Optimize particle effects by creating lower lods that reduce spawn rates and hide details as the camera distance grows, then tune distance thresholds and lighting for performance.
With nearly 7 hours of training, this is one of the most robust intro tutorials on Unreal Cascade there is! We’ll learn the basics of particles in UDK, how to avoid common technical and workflow mistakes, and cover the most commonly used modules in making FX. Everything from flaming swords to lightning to rockets, this course has it all!
About the Instructor:
Bill has worked in the games industry for over 7 years specializing in Realtime VFX. He currently works as a VFX Artist with shipped titles including Injustice: Gods Among Us, Mortal Kombat, Batman: Arkham City Lockdown, Lego Universe, & PAIN. He also is the founder of imbueFX, a site that specializes solely on tutorials in Realtime VFX.