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The Complete Beginner's guide to ZBrush for Games and Film
Rating: 4.0 out of 5(61 ratings)
997 students

The Complete Beginner's guide to ZBrush for Games and Film

An introduction to digital sculpting for games and film using Pixologic's powerful software ZBrush.
Created by3dmotive LLC
Last updated 4/2017
English
English [Auto],

What you'll learn

  • By the end of this course, the user should be familiar with the majority of the basic tools needed to understand sculpting inside of ZBrush

Course content

3 sections25 lectures4h 27m total length
  • Download Course Files Here!0:06
  • Introduction0:36

    Introduction

  • Preparing the Mesh 0112:31

    Learn to prepare and subdivide a game-ready mesh in ZBrush, using swift loop and chamfer to ensure even topology, and sculpt half before mirroring for low-poly baking.

  • Preparing the Mesh 0211:44
  • Preparing the Mesh 0310:06

    Mirror and delete unnecessary mesh sections to create an efficient ready version for import into zebrafish, set origin to zero, and export preserving turbo smooth data for later low-poly sculpting.

  • ZBrush Interface9:54
  • Workflow Techniques 0117:28
  • Workflow Techniques 0211:50
  • Workflow Techniques 0316:43

Requirements

  • A beginner level of understanding of 3ds Max or Maya is helpful, but not mandatory
  • A copy of Pixologic's ZBrush

Description

In this complete beginner's series, Galen Davis covers an introduction to sculpting for games using Pixologic's ZBrush. This series will assume you have an intermediate knowledge of 3ds Max or Maya, but have no experience with ZBrush and are ready to get your hands dirty making assets using one of the leading software tools in the game and film industry.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

Who this course is for:

  • First time users of ZBrush
  • Beginner understanding of 3ds Max or Maya
  • Beginner understanding of Sub-D or High Poly modeling