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The Complete Beginner's guide to ZBrush for Games and Film
Rating: 4.0 out of 5(61 ratings)
998 students

The Complete Beginner's guide to ZBrush for Games and Film

An introduction to digital sculpting for games and film using Pixologic's powerful software ZBrush.
Created by3dmotive LLC
Last updated 4/2017
English
English [Auto],

What you'll learn

  • By the end of this course, the user should be familiar with the majority of the basic tools needed to understand sculpting inside of ZBrush

Course content

3 sections25 lectures4h 27m total length
  • Download Course Files Here!0:06
  • Introduction0:36

    Introduction

  • Preparing the Mesh 0112:31

    Learn to prepare and subdivide a game-ready mesh in ZBrush, using swift loop and chamfer to ensure even topology, and sculpt half before mirroring for low-poly baking.

  • Preparing the Mesh 0211:44

    Learn to prepare a clean, squared-off mesh for sculpting by chamfering edges, padding sections, using symmetry, and non-destructive edit poly workflows to craft a well-subdivided low-poly surface.

  • Preparing the Mesh 0310:06

    Mirror and delete unnecessary mesh sections to create an efficient ready version for import into zebrafish, set origin to zero, and export preserving turbo smooth data for later low-poly sculpting.

  • ZBrush Interface9:54

    learn to configure a beginner-friendly ZBrush interface by adjusting preferences, memory, and viewport, explore brushes, materials, alphas, textures, and plugins, and set up import/export workflows for sculpting.

  • Workflow Techniques 0117:28
  • Workflow Techniques 0211:50

    Master subdivision level planning in ZBrush to move topology on lower levels and create clean edges, then use layers and brushes like trim dynamic for non-destructive sculpting and detailing.

  • Workflow Techniques 0316:43

Requirements

  • A beginner level of understanding of 3ds Max or Maya is helpful, but not mandatory
  • A copy of Pixologic's ZBrush

Description

In this complete beginner's series, Galen Davis covers an introduction to sculpting for games using Pixologic's ZBrush. This series will assume you have an intermediate knowledge of 3ds Max or Maya, but have no experience with ZBrush and are ready to get your hands dirty making assets using one of the leading software tools in the game and film industry.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

Who this course is for:

  • First time users of ZBrush
  • Beginner understanding of 3ds Max or Maya
  • Beginner understanding of Sub-D or High Poly modeling