
Introduction
In part 2 of our Intro to zBrush course, Galen Davis is going to continue on with his catapult model as he walks through the sculpting process of various types of surfaces using the methods introduced in the first part of this course. In addition he's going to be getting a bit into zBrush's layering system as well as some alpha techniques and projection master. Lots of cool stuff here, so don't miss it!
In this complete beginner's series, Galen Davis covers an introduction to sculpting for games using Pixologic's ZBrush. This series will assume you have an intermediate knowledge of 3ds Max or Maya, but have no experience with ZBrush and are ready to get your hands dirty making assets using one of the leading software tools in the game and film industry.
(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)