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Introduction to The Animation Workflow in Maya for Games
Highest Rated
Rating: 4.6 out of 5(65 ratings)
1,117 students
Created by3dmotive LLC
Last updated 4/2017
English

What you'll learn

  • Learn the best practices for creating key frame animations
  • Learn the basic workflow of animation inside of Maya
  • Learn how to add basic animations to a character

Course content

2 sections21 lectures3h 34m total length
  • Introduction0:53

    Course source files and sample rig / animations

  • User Interface14:26
  • Animating a Ball Bounce20:47
  • Timeslider Animation Editing10:55
  • Dopesheet Editor9:38
  • Graph Editor15:50
  • Editable Motion Trails4:30
  • Attaching to Motion Path9:16
  • Deforming along Motion Path11:37
  • Animation Layers12:56

Requirements

  • Autodesk's Maya

Description

Inside of Maya, learn the best practices for creating key frame animations, animating on a path, and editing your animations and utilizing layers. You’ll learn by example as we create our animations on a fully rigged character, and the process is presented from initial concept to key poses and final animation polish.


More about the Instructor:

Justin Harrison is a Character and Technical Animator with more than 7 years experience in the game development industry. Currently, he is working for Molten Games in Del Mar, CA on an unannounced title. Previously he has worked for for both Activision and Sony on titles such as The Bourne Conspiracy, Ghostbusters: The Game, as well as Transformers: War for Cybertron to name a few. Justin holds a BFA in Digital Art and Animation from the College for Creative Studies, and has a generalist skill set that ranges from artistic modeling and asset creation, to motion capture and keyframe animation, to technical rigging and character setup.

Who this course is for:

  • Beginners to the world of 3d Animation
  • Anyone looking to streamline their animation workflow in Maya