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Learn the 12 Principles of Animation for Games in Maya
Rating: 4.6 out of 5(75 ratings)
1,033 students
Created by3dmotive LLC
Last updated 4/2017
English

What you'll learn

  • Learn the 12 Principles of Animation and how they apply
  • Learn the essentials for creating dynamic and exciting animations

Course content

3 sections16 lectures2h 15m total length
  • Introduction0:32

    Source files and samples for Volume 1

  • Squash and Stretch16:04
  • Anticipation9:45
  • Timing and Spacing12:09
  • Followthrough and Overlapping12:45

Requirements

  • Maya, or any 3d animation software

Description

Using Maya, this tutorial will cover the 12 basic principles of Animation, how they apply to everyday objects and characters, as well as a complete look at how you can utilize them to really bring your characters and animations to life!


More about the Instructor:

Justin Harrison is a Character and Technical Animator with more than 7 years experience in the game development industry. Currently, he is working for Molten Games in Del Mar, CA on an unannounced title. Previously he has worked for for both Activision and Sony on titles such as The Bourne Conspiracy, Ghostbusters: The Game, as well as Transformers: War for Cybertron to name a few. Justin holds a BFA in Digital Art and Animation from the College for Creative Studies, and has a generalist skill set that ranges from artistic modeling and asset creation, to motion capture and keyframe animation, to technical rigging and character setup.

Who this course is for:

  • Beginners to the world of animation
  • Beginners to Maya or any animation software