
Source files and course samples
Explore the xNormal 3D viewer to compare high and low poly meshes, and adjust the cage for accurate baking. Edit cage settings and export the prepared meshes.
Engage with the course community by posting questions on the forums and the website, and explore other videos to deepen your understanding of texturing and baking assets.
In this accelerated tutorial, Galen Davis takes us through a unique pipeline showing us how to export and UV inside of ZBrush, bake out normal maps and Ambient Occlusion using xNormal, and covers an introduction to texturing using nDo2. Lastly, we wrapup the model for presentation inside Marmoset!
About the Instructor:
Galen Davis is an Environment Artist currently living and working in Southern California. He is contributing to several AAA titles and is experienced in Next Generation Pipelines. Games and art are his absolute passion.