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Texturing and Baking Game Assets in ZBrush, xNormal and nDo
Rating: 4.2 out of 5(18 ratings)
271 students

Texturing and Baking Game Assets in ZBrush, xNormal and nDo

Learn the pipeline of creating game assets using these powerful applications!
Created by3dmotive LLC
Last updated 9/2016
English

What you'll learn

  • Learn the basics of baking your game assets using the pipeline of ZBrush, xNormal, and nDo

Course content

2 sections14 lectures47m total length
  • Introduction0:59

    Source files and course samples

  • Exporting the Sculpt1:26
  • Preparing for the LP Mesh3:47
  • Introduction to Decimation Master5:09
  • Introduction to UV Master4:17
  • Finalizing UVs2:22
  • Reassigning Smoothing Groups1:36

Requirements

  • ZBrush, xNormal, and nDo

Description

In this accelerated tutorial, Galen Davis takes us through a unique pipeline showing us how to export and UV inside of ZBrush, bake out normal maps and Ambient Occlusion using xNormal, and covers an introduction to texturing using nDo2. Lastly, we wrapup the model for presentation inside Marmoset!


About the Instructor:

Galen Davis is an Environment Artist currently living and working in Southern California. He is contributing to several AAA titles and is experienced in Next Generation Pipelines. Games and art are his absolute passion.

Who this course is for:

  • Beginner game artists, or intermediate users interested in learning a new pipeline for their work