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Texture an Industrial Door for Games with nDo for CryENGINE
Rating: 5.0 out of 5(8 ratings)
140 students

Texture an Industrial Door for Games with nDo for CryENGINE

Learn to master the basics of nDo and shaders as you learn to texture your game asset from start to finish!
Created by3dmotive LLC
Last updated 4/2017
English

What you'll learn

  • Learn the basics of using nDo and Photoshop to create a great looking door texture
  • Learn texturing and material texturing techniques to really push your game assets

Course content

3 sections18 lectures2h 23m total length
  • Introduction1:10

    Source files and sample assets

  • Planning and Blocking Out15:41
  • Creating a Base Normal Map16:41
  • Adding Mechanical Details12:48

Requirements

  • Photoshop, nDo, and CryENGINE is needed for the final sample, but not mandatory

Description

Starting with the normal map baking process in 3ds Max, we'll create a color and specular map using Photoshop, use selection masks created with Render to Texture, set up a material for the floor piece, and finally add some lights and decals when we put it all together inside of UDK. With lots of great tips and practical hands on techniques, this video serves as a great workflow tutorial for high quality game assets.


About the Instructor:

Damian Lazarski has been working in the games industry since graduating from a Games Design course at Northumbria University in 2012. He is currently working as a Junior Artist at Crytek UK.

Who this course is for:

  • Beginners-to-intermediate level game artists interested in learning texturing techniques
  • Advanced level users interested in integrating nDo to their pipeline