Texture an Industrial Door for Games with nDo for CryENGINE
What you'll learn
- Learn the basics of using nDo and Photoshop to create a great looking door texture
- Learn texturing and material texturing techniques to really push your game assets
- Photoshop, nDo, and CryENGINE is needed for the final sample, but not mandatory
Starting with the normal map baking process in 3ds Max, we'll create a color and specular map using Photoshop, use selection masks created with Render to Texture, set up a material for the floor piece, and finally add some lights and decals when we put it all together inside of UDK. With lots of great tips and practical hands on techniques, this video serves as a great workflow tutorial for high quality game assets.
About the Instructor:
Damian Lazarski has been working in the games industry since graduating from a Games Design course at Northumbria University in 2012. He is currently working as a Junior Artist at Crytek UK.
Who this course is for:
- Beginners-to-intermediate level game artists interested in learning texturing techniques
- Advanced level users interested in integrating nDo to their pipeline
3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!