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Sculpting Hand Anatomy in ZBrush
Rating: 4.7 out of 5(9 ratings)
126 students

Sculpting Hand Anatomy in ZBrush

Learn How to Sculpt Hands with ZBrush
Created by3dmotive LLC
Last updated 12/2017
English

What you'll learn

  • Correctly create hand anatomy and use it in their characters.
  • Interpret real human anatomy and bring it into the 3D world.
  • Become an expert in hand anatomy.

Course content

2 sections20 lectures3h 39m total length
  • Download Source files here!0:04
  • Introduction1:11

    Explore hand anatomy in ZBrush by examining bone structure, proportion, movement, and expression, using real-life references and mesh workflows to sharpen your artistic craft.

  • Understanding the Anatomy of the Hand15:45
  • Creating the Base Mesh Preview12:47
  • Blocking the Silhouette18:35

    Block the open hand to establish a solid silhouette in ZBrush, align the thumb with the fingers, and refine proportions using reference images and the clay and transpose brushes.

  • Continuing the Silhouette10:36
  • Defining Landmarks14:41
  • Finalizing Volumes15:59

    Iterate with references to refine hand proportions and volumes in ZBrush, adjust the thumb, palm, and fingers for a correct silhouette and clean topology.

  • Sculpting the Fingers18:57

    Sculpt the fingers in ZBrush using reference, clay and polish brushes, and iterative testing to capture realistic hand anatomy and gesture.

  • Finalizing the Fingers10:48
  • Blocking the Hand Details16:32

Requirements

  • Access to ZBrush
  • Access to Photoshop
  • Basic understanding of digital sculpting

Description

By the end of Sculpting Hand Anatomy in ZBrush, you'll have a solid understanding of the anatomy of the hand, the underlying muscles, and how to interpret them into the 3D form using ZBrush. After a quick intro to the physical anatomy, you will learn how to use DynaMesh to create a base for the hand, and will learn how to use ZRemesher to create a usable topology.  From there, we'll jump into creating hands in a T-pose to use in the animation, before proceeding into modifying the pose to something a bit more aesthetic. Next, you'll be going in depth into the hand study, understanding what are the little tweaks that make a good hand sculpture; you'll also be given an understanding about hand expression, and how they can transmit emotion. Within ZBrush you'll learn how to use a correct workflow to sculpt useful models, not only a simple sketch. As we wrap things up, you'll be learning how to create a composite with ZBrush Render, Keyshot and Photoshop, to present the sculpt in social medias. This is a great start to understand the anatomy of the human body, so get your grip, and hold on tight for some good learning!

More about the Instructor:

Daniel da Costa was born in the state of Rio Grande do Sul, Brazil. He had his first contact with the software 3D Canvas at the age of 14. At 16 years old he moved to Joinville, Santa Catarina, and at the age of 18 started his journey into the world of 3D professionally. He had a brief passage in TV commercials and movie agencies, quickly getting to the 3D animation studios, and has become fascinated with human anatomy and character development for games. Today he works as a freelance character artist and tutor of character 3D courses.


Who this course is for:

  • Concept Artists, Character Artists, and 3D Artists.
  • 3D Modelers and Sculptors.