Sculpting Cloth for Games in ZBrush
What you'll learn
- Learn the basics of sculpting cloth folds and wrinkles inside of ZBrush
Requirements
- Pixologic's ZBrush
Description
In this course, instructor Jim Busike will be covering his process for sculpting wrinkles and cloth within ZBrush. Here he will be discussing various wrinkle types, the creation of alphas, and his process for using those alphas to help sculpt the different types of wrinkles found on his characters.
More about the Instructor:
Jim Busike has been working in the video game industry since 1998. He spent 10 years working as a character artist. He has worked on Final four 99 – 2003, JetX20, Darkwatch, and The Bourne Conspiracy. He has also worked on several projects freelance including models for Zombie Gunship and Toy Sculpts for Wowwee and Outlaw Miniatures. Jim now teaches full time at The Art Institute – Inland Empire.
Who this course is for:
- Intermediate users of ZBrush looking to learn how to sculpt proper cloth folds and wrinkles
Course content
- Preview00:28
- Preview06:18
- Preview09:40
- 11:44Sculpting Wrinkles 01
- 08:46Setting Up the Mesh
- 11:26Sculpting Wrinkles 02
- 10:46Sculpting Wrinkles 03
- 11:23Sculpting Wrinkles 04 and closing
Instructor
3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!