
Stephen introduces Tutt's Soga, a frog-like deity creature, in ZBrush, importing tongue parts, forming arms from diamond mesh cylinders, adding fat, shaping teeth, and reviewing the model from all angles.
Begin a big, grotesque toad-like creature in ZBrush using Dynamesh, duplicating subtools, and building form with clay buildup, move brush, and masking to shape a chunky head and open mouth.
Refine the creature's torso and head in ZBrush by adjusting proportions, building fatty layers, smoothing, and blocking in eyes and nose using clay buildup, masking, and symmetry tools.
Append an old tongue mesh to a red clay base, then scale, rotate, and shape it using masking, blur, and move brushes to create a wide, alien tongue for Tsathoggua.
Create a rudimentary arm for a ZBrush creature by sculpting with move, inflate, and smooth tools, refining elbows and knuckles, adjusting symmetry, and exploring multiple arm configurations.
Shape the torso in ZBrush by masking, inverting, and blurring to add fat folds, a belly with a subtle belly button, and refine ears, horns, tongue, and back ridges.
Apply further adjustments to Tsathoggua in ZBrush, then create teeth from masking and extraction, refine symmetry, and explore tentacles or tusks for a strong foundation.
Refine and re-proportion a ZBrush creature by reshaping a bulky, wrinkled form, duplicating geometry, and detailing the mouth with multiple rows of teeth and a beak-like nose.
Sculpt a creature's nose, mouth, and facial wrinkles in ZBrush, using clay builder, inflate, masking, and symmetry control to create a distinctive, asymmetrical, frog-like toad character.
Sculpt ears and venom sacs on Tsathoggua using inflate and standard brushes, masking, and wrinkling to shape anatomy, ribbing, and alien textures while refining details.
Create a custom alpha for spikes using the clay brush and inflate for wrinkles, then apply the alpha to a poly mesh 3D model to enhance Tsathoggua's skin.
Add structures to the tongue by sculpting wrinkles, prongs, tentacles, and details with masking, symmetry, move brush, and standard brush, then refine with back-face masking and BPR previews.
Explore sculpting monster arms by adding tentacles, positioning from the elbow, duplicating and rotating tentacles, and using poly groups and move/scale tools in ZBrush to create a multi-tentacle arm.
Explore creating Tsathoggua's anatomy in ZBrush, adding grasping wings, a tentacled tongue, and three sets of teeth upper and lower built from a dining mesh sphere with detailing using brushes.
Experiment with adding new appendages to the tough soger figure by exploring arms, wings, tentacles, and a tongue, then iterate, mirror, and refine for a balanced, non-cluttered creature.
Refine a grotesque Tsathoggua tongue in ZBrush using clay build up, back-face masking, and remesh to sculpt teeth, pores, and tentacles with irregular, non-mirrored edges.
In sculpting CG creatures with ZBrush for Tsathoggua, the lesson demonstrates merging tentacles into a single mesh, then building gums and teeth with symmetry, extraction, poly groups, and iterative saves.
Explore creating teeth for gums with rounded or jagged shapes, avoiding human teeth and fangs, and use asymmetry to achieve varied dentition.
Create secondary and lower sets of teeth in ZBrush by duplicating and mirroring teeth, then repositioning with move brush and masking to form natural, asymmetric gums.
Detail the grasping wings of Tsathoggua by masking around the claws, adding wrinkles, cracks, and sculpted suckers along the arms with clay build up.
Practice detailing on the wings for Tsathoggua using ZBrush techniques: clay buildup, standard brush, adding irregular edges, scarring, and subtle tentacle accents while avoiding overuse.
apply multiple alphas in zbrush to add bubbles and bumps, sculpt irregular gums and teeth, detail the tongue and wings, and mirror to create a complete cg creature unit.
Apply final alpha textures in ZBrush to sculpt skin, pores, and wrinkles on the torso, vary size and rotation, and avoid strict symmetry for a grotesque, aged look.
Mask areas, build up the gums around the teeth, and exaggerate tooth contours to create a convincing double set and interior mouth detail.
Develop tongue detailing by adding wrinkles, pores, and subtle veins, blending tentacles, and integrating skin textures with alphas and Photoshop imports, then plan final arm refinements.
Finish the wings of Tsathoggua, refine the nails with masking and inflate to create clear contrast against skin, and finalize with BPR renders and subtool operations.
For this course, we explore Dynamesh sculpting in ZBrush and we're continuing our cosmic entity series by working on Tsathoggua, one of the Old Gods and rival of Cthulhu. We'll be delving into dyamesh by first adding basic foundational shapes, and then expanding on those foundations to further create the warty details that best fit this frog-like creature. We'll then use a combination of alphas, layers and several different brushes to achieve all the final details that make up the swampish visage that is none other than Tsathoggua!
(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
More about the Instructor:
Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and xNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.