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Sculpting CG Creatures in ZBrush: Tsathoggua
Highest Rated
Rating: 4.7 out of 5(12 ratings)
271 students

Sculpting CG Creatures in ZBrush: Tsathoggua

Learn the advanced techniques in sculpting a complex 3d monster bust using ZBrush
Created by3dmotive LLC
Last updated 2/2015
English
English [Auto],

What you'll learn

  • Sculpt a complex monster bust using ZBrush
  • Master ZBrush's features for creating large and small surface details

Course content

4 sections27 lectures5h 31m total length
  • Introduction1:07

    Stephen introduces Tutt's Soga, a frog-like deity creature, in ZBrush, importing tongue parts, forming arms from diamond mesh cylinders, adding fat, shaping teeth, and reviewing the model from all angles.

  • Beginning Dynamesh Sculpting15:45

    Begin a big, grotesque toad-like creature in ZBrush using Dynamesh, duplicating subtools, and building form with clay buildup, move brush, and masking to shape a chunky head and open mouth.

  • Working on the Torso and Head14:58

    Refine the creature's torso and head in ZBrush by adjusting proportions, building fatty layers, smoothing, and blocking in eyes and nose using clay buildup, masking, and symmetry tools.

  • Importing the Tongue and Reworking It14:00

    Append an old tongue mesh to a red clay base, then scale, rotate, and shape it using masking, blur, and move brushes to create a wide, alien tongue for Tsathoggua.

  • Creating an Arm15:04

    Create a rudimentary arm for a ZBrush creature by sculpting with move, inflate, and smooth tools, refining elbows and knuckles, adjusting symmetry, and exploring multiple arm configurations.

  • Tweaking Proportions and Torso Sculpting13:49

    Shape the torso in ZBrush by masking, inverting, and blurring to add fat folds, a belly with a subtle belly button, and refine ears, horns, tongue, and back ridges.

  • Further Adjustments and Creating Teeth10:22

    Apply further adjustments to Tsathoggua in ZBrush, then create teeth from masking and extraction, refine symmetry, and explore tentacles or tusks for a strong foundation.

Requirements

  • Pixologic's ZBrush sculpting software

Description

For this course, we explore Dynamesh sculpting in ZBrush and we're continuing our cosmic entity series by working on Tsathoggua, one of the Old Gods and rival of Cthulhu. We'll be delving into dyamesh by first adding basic foundational shapes, and then expanding on those foundations to further create the warty details that best fit this frog-like creature. We'll then use a combination of alphas, layers and several different brushes to achieve all the final details that make up the swampish visage that is none other than Tsathoggua!

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)


More about the Instructor:

Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and xNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.

Who this course is for:

  • Intermediate to Advanced ZBrush users interested in mastering the tools to sculpt monsters and characters