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Sculpting CG Creatures in ZBrush: Elder Thing
Rating: 4.3 out of 5(6 ratings)
174 students

Sculpting CG Creatures in ZBrush: Elder Thing

Learn the advanced techniques in sculpting a complex 3d monster bust using ZBrush
Created by3dmotive LLC
Last updated 2/2015
English
English [Auto],

What you'll learn

  • Sculpt a complex monster bust using ZBrush
  • Master ZBrush's features for creating large and small surface details

Course content

4 sections30 lectures6h 15m total length
  • Intro to Elder Thing Sculpting1:17

    Explore elder thing sculpting in ZBrush by forming quick base shapes with DynaMesh, shaping body and head, adding five tentacles, and drafting simple wings for multi-angle review.

  • Reference Materials and Creating the Base Shapes in Dynamesh20:14

    Learn to sculpt the elder thing in ZBrush using dynamesh to form a barrel-bodied figure with five ridges and tentacle limbs, assembled from modular parts using insert multi mesh brush.

  • Creating the Eye Stalks12:51

    Learn to sculpt eye stalks for the elder thing in ZBrush by inflating forms, masking, blurring, and refining with move, defamation, and clay build up for a believable alien limb.

  • Creating the Cilia12:19

    Create the elder thing’s cilia by sculpting tentacles with snake hook, refining with defomation, inflate, and clay buildup, then duplicate, rotate, mask, and merge for a multi-tentacle maquette.

  • Shortening the Eye Stalks + Adding Some Shaping12:29

    Shorten the eye stalks with foreshortening and refine the elder thing's anatomy using clay buildup, rotation, and symmetry adjustments, while planning wing connections and edge details.

  • Creating the Feeding Tubes11:42

    Sculpt feeding tubes and a mouth area into the alien creature in ZBrush, refining teeth and lips while adjusting scale and deformation, then save iterations and plan wing work.

  • Creating the Wings17:41

    Learn to sculpt five fan-like wings for Elder Thing using dynamesh and snake hook in zbrush. Refine membranes and ribs with move, inflate, and rotate adjustments.

Requirements

  • Pixologic's ZBrush sculpting software

Description

In this series, we take on one of the very oddest creatures of the Cthulhu pantheon: the Elder Thing! We'll be using Dynamesh for the entire alien entity but we're going to pull some "Frankensteining" - that is, we're going to be creating different parts of the creature in different files to refine and finesse them before adding them to a singular IMM brush so that we can 'sew' together all the different elements into one cohesive, yet awesomely monstrous creature! We'll be running the gamut for detailing using brushes, alphas, layers and the IMM brush to end up with a very unique entity that would make Lovecraft proud!

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)


More about the Instructor:

Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and xNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.

Who this course is for:

  • Intermediate to Advanced ZBrush users interested in mastering the tools to sculpt monsters and characters