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Sculpting CG Creatures in ZBrush: Cthulhu
Rating: 4.6 out of 5(78 ratings)
809 students

Sculpting CG Creatures in ZBrush: Cthulhu

Learn the advanced techniques in sculpting a complex 3d monster bust using ZBrush
Created by3dmotive LLC
Last updated 9/2016
English
English [Auto],

What you'll learn

  • Sculpt a complex monster bust using ZBrush
  • Master ZBrush's features for creating large and small surface details

Course content

3 sections24 lectures4h 34m total length
  • Overview for Creating a Dynamesh Bust1:19

    Learn to create a dynamesh bust of a Lovecraftian creature by blocking with basic shapes, forming tentacles, and validating silhouette at low resolution before high-res detailing.

  • Intro to Zbrush Dynamesh16:22

    Explore building a Cthulhu-inspired bust in ZBrush using Dynamesh, starting from a sphere, applying masking, move, and clay buildup to shape eyes, tentacles, and a neck.

  • Creating Quick Tentacles16:45

    Learn to block in tentacles for a Cthulhu model in ZBrush by duplicating and rotating action lines, using symmetry off, and move, rotate, and scale with Dynamesh and clay buildup.

  • Continue Shaping and Adding Eyes17:07

    Continue shaping a squat face, pull it out for better proportions, and add eyes with spheres, symmetry, and masking to create an octopus-inspired creature in ZBrush.

  • Pushing and Pulling Foundation Forms15:30

    Apply pushing and pulling to sculpt foundation forms for a creepy creature, using dynamesh and clay build up to create irregular shapes, tentacles, gills, and subtle crinkles.

  • Dynameshing the Torso10:08

    Scale and move the torso using dynamesh to create a semi-human Cthulhu form, then add basic anatomy, tentacles, gullet, and barnacle-like details while refining with clay buildup and edge shaping.

  • Using the Clip Curve Brush to Trim the Torso10:22

    Trim the Cthulhu bust torso with the clip curve brush to create clean edges, focus on the head, and place tentacles as placeholders; sculpt with clay buildup and orthogonal perspective.

  • Adding a Tentacle .OBJ to the Scene15:51

    Import a tentacle obj, duplicate and refine a base mesh, and sculpt three tentacle variants with suckers, pose them, and blend into the Cthulhu model.

Requirements

  • Pixologic's ZBrush sculpting software

Description

In this course we jump into the worlds of ZBrush dynamesh sculpting and H.P. Lovecraft at the same time! We tackle the Old God, Cthulhu, by starting with a simple dynamesh sphere and using several techniques, we pull and push and sculpt a basic shape for Cthulhu's head and make a quick torso and temporary tentacles. We then expand our repertoire in creating more detail sculpting by using a variety of brushes, alphas, layers and some finesse to get a final fantastic sculpt of one of Lovecraft's faves: Cthulhu!

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)


More about the Instructor:

Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and xNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.

Who this course is for:

  • Intermediate to Advanced ZBrush users interested in mastering the tools to sculpt monsters and characters