
Model a simple cemetery wall fence in ZBrush using spear-point toppers, refine with Dynamesh and ZRemesh, and arrange sections for a cohesive enclosure.
Design a haunted graveyard scene in ZBrush by blocking walls, mausoleum, and gate, then shape cobblestone paths, overgrown grass, and decayed details for a moody cinematic environment.
Craft a single, craggy tree for the catacomb scene using ZSphere in ZBrush, building a root with branches and forks via move, scale, and rotate, viewed from multiple views.
Apply the curve multi tube brush in ZBrush to build embedded, organic branches for a catacomb scene, mastering masking, remesh, clay buildup, and smoothing for varied angles.
Develop a clean main entrance arch for a catacomb scene in ZBrush, refine wall and column proportions, and build a simple pointed arch gate using slice curves and geometry tools.
Bring together components from multiple files into one ZBrush scene by importing the trees and gate, duplicating walls to form the graveyard, adding fibre mesh for grass, and detailing tombstones.
In ZBrush, create and stack surface layers, apply noise and rock crack alphas to sculpt a decayed tombstone, adjust scale, and use Dynamesh and live boolean for realism.
Deform the main gates using the deformer tools to bend outward, create crumpled, aged metal, and refine via masking, gizmo manipulation, and live boolean for realistic walls.
Apply boolean operations to build catacomb walls in ZBrush, then refine with move elastic, rotate, and scale; use transparency and polish groups to erase hidden geometry and close holes.
Students taking the Catacomb in ZBrush course will learn how to take a basic quick sketch of a scene and create simple geometry to approximate a proxy/temporary version. They'll next learn to create, duplicate within a subtool, and modify their meshes to create several versions of individual items to create interest. They'll create separate component subtools in multiple files for later importing into the final scene. The transpose action line is an invaluable tool to help modify geometry quickly and easily to adjust to the required shapes. Also indisposable is the deformation palette with many key functions that assist in helping to quickly and efficiently create meshes in Zbrush. Creating multiple copies of subtool meshes within those same subtools is paramount in interacting multiple instances of geometry that will quickly 'fill out' spaces needing substance. Boolean operations will also play a deciding factor in taking simple geometry and 'hollowing out' more detailed areas for better atmosphere. Adding text, while using the text as actual booleans, will be important in adding script to the tombstones etc to help make a believable graveyard scene.