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Publish Games on Android, iTunes, and Google Play with UE4
Rating: 4.1 out of 5(34 ratings)
268 students

Publish Games on Android, iTunes, and Google Play with UE4

Understand the Complete Process to Publish Games and Apps with UE4!
Created by3dmotive LLC
Last updated 12/2016
English

What you'll learn

  • How to package your Unreal game for iOS and Android
  • How to set up your game on Google Play
  • How to set up you game on Apple iTunes Connect
  • Learn to work with common issues in getting your game working on mobile

Course content

1 section12 lectures1h 57m total length
  • Download Course Files Here!0:04
  • Introduction to the Course0:26
  • Engine Limits for Mobile14:24
  • Setting Up For Development On Android19:04

    Set up Android development for Unreal Engine by configuring the sdk, jdk, and tools, handle Mac requirements for iOS and plugins, package apk and obb, and test via usb debugging.

  • Setting Up For Shipping On Android19:58

    Set up for shipping on Android by generating a keystore, signing the app, and configuring Google Play distribution in the developer console.

  • Setting Up For In-App Purchases19:08
  • Summary Of Setting Up For Android2:58
  • Developing for IOS10:47
  • Setting Up Mobile Provisions16:33
  • Uploading to Itunes Connect12:14

    Upload and configure iTunes Connect submissions for UE4 games by preparing shipping builds, managing screenshots, in-app purchases, and Game Center settings while aligning naming conventions with Google Play.

  • Conclusion and Course Wrapup1:36
  • Bonus Lecture: Further Learning with 3dmotive0:18

Requirements

  • Unreal Engine 4.11 or Higher for Android
  • Unreal Engine 4.12 or Higher for iOS

Description

This lesson summarizes all that I have learned from my experience in publishing our first mobile game so your experience in making your own mobile game will go more smoothly. In this lesson, I’ll show you some of the issues I had building a game on mobile. We will discuss things like limitations in joint count, polygon count, and shader complexity. Then we will go through the process of setting up Unreal for developing for Android. We’ll show how to install the correct Android SDK for Unreal and how to move from development to deployment. We’ll upload our game to the Google Play store and set up things like achievements, leaderboard, and in-app purchases. From there we’ll port our project over to the Mac using Mac-In-Cloud, get our mobile provisioning profiles from the Apple Developer site, and upload our game to iTunes Connect.

More about the Instructor:

Chad Morgan started his career at LucasArts where, as a newbie to the industry, was fortunate enough to work with some very talented mentors who taught him how to use Maya. Ever since then, Chad has been trying to pay it forward by sharing what he has learned, first by giving lectures at Autodesk Master Classes, then publishing an article in #d world Magazine, posting tutorials on YouTube, and finally teaming up with 3dmotive. Chad Morgan currently lives in Lake Forest, CA with his wife Carol and his son Xander.

Who this course is for:

  • Anyone who is interested in making mobile games with Unreal Engine 4