Next-Gen Sclupting, Texturing, and Materials for Game Assets
What you'll learn
- Learn how to take a high poly weapon to its final stages with sculpting details, as well as adding textures and materials
- Learn how to export polypainted textures from ZBrush to create your final textures
Requirements
- Autodesk's 3ds Max
- ZBrush
- Marmoset
Description
In this course, instructor Stephen Wells continues on with the creation of his Vampire Stake Launcher. Here, he will be covering his low poly modeling workflow in 3ds Max, his sculpting and poly painting process in ZBrush, and finally a brief rendering setup inside of Marmoset.
More about the Instructor:
Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and XNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.
Who this course is for:
- Intermediate to Advanced 3ds Max and ZBrush users
Instructor
3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!