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30-Day Money-Back Guarantee

This course includes:

  • 6.5 hours on-demand video
  • 2 articles
  • 4 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
Development Game Development 3D Texturing

Model and Texture a Stylized Dungeon for Games

Learn the skills to create amazing models and textures to build a stylized environment from start to finish!
Bestseller
Rating: 4.8 out of 54.8 (400 ratings)
2,148 students
Created by 3dmotive LLC
Last updated 9/2016
English
English [Auto]
30-Day Money-Back Guarantee

What you'll learn

  • Model and sculpt stylized assets for games
  • Define and paint stylized materials like metal, stone, and wood
  • Sculpt and bake normal maps from a high poly asset down to a low poly object
  • Create Tileable textures using ZBrush and Photoshop
Curated for the Udemy for Business collection

Course content

4 sections • 41 lectures • 6h 41m total length

  • Download Course Files Here!
    00:04
  • Preview00:44
  • Preparing our Maya Scene
    04:37
  • Blockout in Maya
    13:48
  • Modeling the Pillar
    15:26
  • Modeling the Door
    12:37
  • Preview11:25
  • Modeling the Walls
    04:57
  • Modeling the Props
    10:28

  • Preview00:41
  • UVing the Pillar
    15:29
  • UVing the Door
    07:14
  • Refining the Door UVs
    05:48
  • Tiling Textures Preparation
    09:25
  • Sculpting the Pillar
    07:12
  • Sculpting the Pillar (Continued)
    10:29
  • Refining the Pillar Details
    05:04
  • Wrapping up the Pillar Sculpt
    10:01
  • Sculpting the Door
    19:26
  • Finishing the Pillar and Sculpt Wrapup
    10:17
  • Sculpting a Tiling Texture
    07:50

  • Preview00:36
  • Baking the Pillar
    15:48
  • Baking the Door
    10:55
  • Baking the Tileable Texture
    16:22
  • Tiling Texture Compositing
    09:17
  • Tiling Texture Coloring
    16:00
  • Tiling Texture Wood Example
    04:03
  • Pillar Paint Preparation
    14:00
  • Painting the Pillar
    10:54
  • Wrapping up the Pillar Paint
    16:24

  • Preview00:38
  • Painting the Door
    13:03
  • Refining the Door
    09:54
  • Preview11:27
  • Door Paint Wrapup
    08:55
  • Rebuilding the Scene in Maya
    15:48
  • Final Composition in Maya
    16:30
  • Rendering in Marmoset
    12:51
  • Finalized Rendering, Composition, and Course Conclusion
    14:42
  • Bonus Lecture: Further Learning with 3dmotive
    00:18

Requirements

  • Any recent version of Maya or 3ds Max (The course uses Maya LT, but a modern 3d modeling app and an understanding is needed)
  • Any recent version of Photoshop (CC is used in the course)
  • ZBrush 4R7, or any version that includes Dynamesh
  • 3DCoat
  • Marmoset

Description

In this course we will be going through the process of creating a small stylized dungeon environment from the blockout stage to the final presentation. I will be guiding you through the process of modeling the low poly assets and show you different techniques of UVing. We will then take our assets into ZBrush where I will be showing how to define all the materials that you will find in this environment. We will use some of the ZBrush sculpts to render tiling texture flats that we can composite in Photoshop. I will then be guiding you through the process of painting the textures for a few assets so you can reproduce this process for the remaining models. Finally, we are going to set up a scene in Marmoset for the final presentation. By the end of this course, you should be able to create and understand the workflow that I use to create stylized environments like this one.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

Tobias Koepp is an accomplished environment artist in the games industry. He started his career as a student in the Netherlands where he had the chance to work as an intern at Guerilla Games for about half a year. He is now currently working on his first full-time job as a 3D artist at an outsourcing studio in Spain. I’ve always been fascinated by hand painted and stylized art and work hard to turn this passion into a job.

Who this course is for:

  • This course is for students that have a basic understanding of modeling, sculpting, and texturing that want to bring their stylized workflow to the next level. It’s also meant for those who have only purely painted their textures without using any normal map baking and will introduce this to their workflow.
  • This course is not for people who expect a realistic-styled approach to the creation of an environment, as this will not be covered in this course.

Instructor

3dmotive LLC
High Quality 3d and Game Art Training by Industry Pros!
3dmotive LLC
  • 4.2 Instructor Rating
  • 7,563 Reviews
  • 78,201 Students
  • 143 Courses

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

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