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Model and Sculpt Stylized 3d Creatures in Maya and ZBrush
Rating: 4.3 out of 5(107 ratings)
1,120 students

Model and Sculpt Stylized 3d Creatures in Maya and ZBrush

Learn to digitally sculpt a 3d character or creature for games in the popular stylized method!
Created by3dmotive LLC
Last updated 9/2016
English
English [Auto],

What you'll learn

  • Learn to utilize ZBrush, Maya, and 3D-Coat as we build and sculpt our 3d creature from start-to-finish
  • Explore working with ZBrush to refine and improve your character details for all of your game art characters

Course content

3 sections37 lectures5h 10m total length
  • Download Course Files Here!0:05
  • Introduction0:50

    Learn to model a stylized creature from a simple concept using Maya and brush, add mid-detail for painting, explore topology options with Maya or 3d code, and unwrap the character.

  • Concept and Base Sculpt10:56

    Block in the stylized lizard man’s anatomy in Maya and ZBrush by shaping the head, torso, shoulders, and arms, using a placeholder hand and mirrored geometry.

  • Blocking in the Body6:47

    Block in the body using primitives and separate limbs to keep adjustments flexible. Sculpt the torso, arms, and head with the move brush to shape a stylized creature.

  • Blocking in the Head9:28

    Block the head to establish a square jaw, strong brow, neck structure, and horn, while aligning eye spheres and underbite or overbite with human anatomy and lizard anatomy.

  • Refining the Block In10:17

    Refine the block in by focusing on big shapes and basic anatomy, using guides and references to build mass before detailing the head and arms.

  • Head Sculpting 0111:35

    Refine the head sculpt to match the creature concept by increasing mass and adjusting eyes, nose, jaw, and neck, using move, trim dynamic brush, and clay buildup brush.

  • Head Sculpting 026:47

    Refine the head sculpt in Maya and ZBrush by adding secondary details, adjusting anatomy, and balancing humanoid and lizard traits, while planning a movable mouth and distinct features.

  • Making Simple Teeth6:41

    Shape three protruding teeth from a sphere, then duplicate, scale, rotate, and place them to fit the concept, refining the mesh for a stylized look in Maya and ZBrush.

  • Head Sculpting 033:26

    Master head sculpting for stylized 3d creatures in Maya and ZBrush, refining nostril shapes, modeling muscles (even non-existent ones), and shaping the jaw and teeth for a stringy, dynamic look.

  • Separating the Jaw6:24
  • Timelapse Sculpting and Polish17:42

    Timelapse sculpting in ZBrush shows refining silhouette, jaw and clavicle, adding horns, masking for scales, and placing details with crack and trim dynamic brushes to evoke depth.

Requirements

  • Students will need ZBrush, Maya, and 3D-Coat

Description

In this intermediate level tutorial we will be focusing on the process of creating a creature that could be used in the Games Industry. Starting from a simple concept, we will create a base mesh for our creature, move into sculpting, and finish with Retopology and UV layout. The tutorial focuses heavily on sculpting fundamentals in ZBrush, as well as the necessary tools to create a game resolution mesh using Maya. By the end of the module you will have a game resolution character ready for the texturing process.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

An adopted son of San Francisco and the Academy of Art University, Ryan Ribot lives a small apartment with 3 cats and a Wacom. Currently working as a texture artist and character modeler with Telltale Games, Ryan spends most of his time painting and sculpting. ZBrush, Photoshop, and Maya are like breathing to him, and he is always looking to share his knowledge. Ryan has been teaching for several years, and is experienced as both an instructor and an industry professional.

Who this course is for:

  • This course is intended for Intermediate to Advanced 3d artists who have a strong understanding of the principles of 3d and sculpting
  • This course is not intended for beginners, though a beginning artist should be able to follow along and pick up plenty of information