Udemy
    •  
    •  
    •  
    •  
    •  
    •  
    •  
    •  
Turn what you know into an opportunity and reach millions around the world.
Learn More
Your cart is empty.
Keep shopping
Model a Complex Generator asset with 3ds Max and ZBrush
Rating: 4.9 out of 5(8 ratings)
95 students

Model a Complex Generator asset with 3ds Max and ZBrush

Create a high resolution, sci-fi generator for use in animation, games, or film.
Created by3dmotive LLC
Last updated 6/2020
English

What you'll learn

  • Make a high poly model from scratch using 3ds max and ZBrush
  • Use the fastest and most efficient tools like: Spline Modeling, Modifiers, Booleans and more
  • Create a high poly model what would also work when turned into a low poly/game model
  • Render a Nice Looking Asset in Keyshot

Course content

4 sections33 lectures8h 2m total length
  • Introduction to the Course2:25
  • Download Source files here!0:04
  • Creating the Base of the Generator Feet17:14
  • Finishing the base of the generator feet19:25
  • Adding Metal Panels19:50

    Add metal panels to a complex generator asset using box modeling, extrusions, and careful alignment; create a shell, handlebar, and paneling details to enhance exterior geometry.

  • Creating Front Feet Panels19:16

    Create front feet panels for a complex generator asset in 3ds Max and ZBrush by building boxes, aligning parts, applying symmetry, and adding mechanical details.

  • Adding Metal Handles16:36
  • Adding Side Panels18:54
  • Finishing up the Generator Feet19:31

    Finish the generator feet by aligning and connecting pipes and wires, then test for intersections and smooth surfaces to refine the final look in 3ds Max and ZBrush.

Requirements

  • Access to 3ds Max and Keyshot
  • Students will need to have a strong knowledge of the basics of 3ds max and ZBrush

Description

In Generator Asset in 3ds Max, students will learn on how to create a high resolution sci-fi generator using only a few reference images. We will go over the best way of thinking when creating something and not just look at an image and re-create it. We will first start with a small part of the generator where we will go over some of the most important techniques used to create this model. These techniques include things like using splines, modifiers and Booleans to create a high poly model fast and efficient. Next to this I will also give a lot of tips on things you need to keep in mind, should prepare for. This way students will learn to think a few steps ahead, For example we will go over on what to do to still be able to turn this model into a game asset. Next to all this we will go over some good ways to fill in a lot of detail fast and easy and after that we will move into Zbrush where we will start by turning this model into a high poly. Once the model is turned into a high poly we will be adding even more detail to it using alphas and masking in Zbrush. Finally, we will optimize the model, prep it in 3ds max and then render the final result in Keyshot.

Who this course is for:

  • The target audience is students and professionals that already know how to use the programs but want to go more in-depth