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Model a complex 3d SciFi Ship with Maya and ZBrush
Rating: 4.3 out of 5(14 ratings)
164 students

Model a complex 3d SciFi Ship with Maya and ZBrush

Create a scifi spaceship in Maya for detailing in ZBrush
Created by3dmotive LLC
Last updated 2/2019
English
English [Auto],

What you'll learn

  • Students will learn to quickly create a sci fi spaceship using simple methods, sticking with large shapes
  • Students will grasp working with edge-extrusion modeling
  • Students will learn to create and use an IMM (Insert Multimesh) Brush in Zbrush
  • Students will use LiveBooleans in ZBrush to add details to the sci fi spaceship

Course content

5 sections33 lectures6h 56m total length
  • Download Source files here!0:04
  • Introduction1:14

    Model a sci-fi ship using Maya for shapes with edge extrusion and insert edge loops, subdivide for high resolution, then detail in ZBrush with poly groups and live boolean.

  • Schematics and Modeling Foundations18:42

    Block out a sci-fi spacecraft in Maya, focusing on big shapes and silhouette, then detail with ZBrush, adding paneling, bevels, and UV maps.

  • Cockpit Modeling17:08

    Master cockpit modeling for a complex sci-fi ship using extrudes, edge loops, and vertex snapping, while refining angles and multi-angle visibility.

  • Beginning the Main Hull15:54

    Shape the main hull in Maya by extruding, beveling, and inserting edges, guiding edge flow and geometry while adjusting from the top view and welding vertices for ZBrush readiness.

  • Following Schematic Lines16:15

    Follow schematic lines in Maya and ZBrush to shape a sci-fi ship by extruding edges, snapping vertices, and welding seams for flat, aligned sections, then add variation with edge loops.

  • Finishing the Hull and Mirroring14:44

    Finish the hull by sealing and welding geometry, then mirror sections with negative scaling to create a model, using extrusion and vertex tweaks for clean edges before detailing in ZBrush.

Requirements

  • Students need to know basic Maya modeling and controls
  • Students need to know basic ZBrush functionalities and tools.

Description

In the Scifi Ship Series, we'll sart by creating simple shapes via edge extrusion in Maya, as it's one of the easiest methods to create viable meshes. When creating meshes in Maya, the fewer tools you use, generally, is the better your end result because you end up focusing on the best aspects of the tools to create what you need. Edge loops for better subdivisions are paramount when working with models that are going to be more than just 'game ready' (low poly) and will help create cleaner beveling when the mesh smoothes as opposed to subdividing without edge loops. Once the mesh has been imported into ZBrush, proper usage of polygroups will assist in mirrored details and overall cleanliness. IMM (InsertMultiMesh) Brushes are vital to helping to add the 'greebles' and accessories to hard surfaces to add interest. LiveBoolean is a new tool that's paramount in creating inset cuts and booleaned shapes within the ZBrush subtools to add more futuristic details to parts of the sci-fi spaceship. When combining tools in ZBrush, like IMM brushes with LiveBooleans, the speed at which the model is populated with details is greatly decreased, which helps with tight deadlines in production. Add in using Slice Curves to add polygroups to a mesh with Curve Functions to create frame meshes that follow the seam of the polygroups precisely, and the end results are a model that looks thoroughly populated yet futuristically refined.   


More about the Instructor:

Having 25 years of experience in the video game development/entertainment arenas, Stephen G. Wells is well versed in a variety of programs and production pipelines and strives to work as cleanly and efficiently as possible. Having done pretty much everything, he enjoys getting to share his knowledge and experience in the hopes that he can help students gain a better understanding and appreciation of what 3D computer art (in all its varying forms) has to offer.



Who this course is for:

  • Students who have knowledge of Maya and ZBrush but who would like to get to explore how each can compliment the other.