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Learn UV Mapping with Blender for Game Development
Rating: 4.5 out of 5(81 ratings)
531 students

Learn UV Mapping with Blender for Game Development

Learn to Unwrap and Texture Game Assets Like a Pro with Blender!
Created by3dmotive LLC
Last updated 4/2017
English
English [Auto],

What you'll learn

  • How to Unwrap objects using multiple methods
  • Understand core unwrapping and texturing principles
  • See tips and tricks for optimizing and streamlining unwraps

Course content

2 sections26 lectures2h 31m total length
  • Download Course Materials Here!0:04
  • Introduction to the Course1:02

    Explore the fundamentals of UV mapping in Blender, unwrap textures with minimal distortion, and apply real-world materials like wood, marble, and stone to 3D objects for realistic results.

  • Understanding UV Mapping5:00

    Explore the basics of UV mapping in Blender, showing how textures are projected onto a 3D model by unwrapping into UV islands, using the image editor to align textures.

  • Automatic Unwrapping8:44

    Learn UV mapping with Blender by automatically unwrapping a cube, using the UV editing preset, and adjusting the image editor layout for efficient 2D mapping.

  • Texturing Previewing8:30

    Apply uv mapping with follow active quads, view and rename uv maps in the object data panel, and load textures in blender image editor to preview them on a cube.

  • Texture and Blender Internals6:09

    Apply a uv mapped texture in blender by creating a new material, enabling shadeless shading, and linking an image texture via uv coordinates for accurate display in viewport and render.

  • Texture and Blender Cycles6:22

    Switch to cycles render and use the node editor to build a shadeless material with UV-mapped textures by plugging an image texture into the color input for the viewport display.

  • Smart Projection6:16

    Blender demonstrates automatic uv mapping for game development using the smart projection method to unwrap a house model, highlighting seams and island spacing to prevent texture bleed.

  • Island Packing7:16

    Explore how to manually adjust uv island layouts in Blender using translate, rotate, and scale tools, refine packed islands, tweak margins, and export a uv layout for painting textures.

  • UV Diagnostics7:46

    Enable stretch in the Blender UV editor to visualize distortion with color coding, then generate a color grid diagnostic texture, apply it to the model, and identify areas to correct.

  • Islands and Stitching9:51

    Diagnose uv mapping distortions on a house, repair wall squares, stitch roof islands into one piece, and use follow active quads unwrap to minimize seams and distortion.

  • Texel Density4:52

    Learn how to balance texel density in blender by adjusting island scale, averaging texture density across the model, and packing islands to optimize uv maps for game-ready textures.

  • Manual Unwrapping4:54

    Master manual UV unwrapping, a powerful technique to unfold any object by inserting seams. View the cube in the UV editor, mark seams, and unwrap to flatten.

  • Live Unwrapping4:15

    Master Blender's live unwrap to visualize UV mapping in real time while marking seams. Enable live unwrap and keep selection in sync to view all UVs in the image editor.

Requirements

  • Blender
  • An image editing software such as GIMP or Photoshop

Description

In this course intended for intermediate viewers, instructor Alan Thorn explores UV Mapping and Optimal Unwrapping Techniques. UV Mapping defines how textures wrap around the surfaces of 3D Models. Use Blender to unwrap and optimize texture layouts for meshes, exploring many techniques for creating seamless and professional grade UV layouts.

In these modules you’ll examine 1).How to unwrap objects using manual and automatic methods; 2). Concepts such as Seams, Islands, Pins, Projection Mapping and more 3). Texture Atlasing and optimal layouts for games; 4). How to map a character head; 5). Unwrapping Tips and Techniques for quick and effective results. By the end of this course, you’ll have a solid foundation for easily unwrapping objects for seamless, polished and realistic results.

More about the Instructor:

Alan Thorn is a game developer, author and educator with 15 years industry experience. He makes games for PC desktop, Mobile and VR. He founded 'Wax Lyrical Games' and created the award-winning game 'Baron Wittard: Nemesis of Ragnarok', working as designer, programmer and artist. He has written sixteen technical books on game development and presented ten video training courses, covering game-play programming, Unity development, and 3D modelling. He has worked in game development education as a visiting lecturer for the 'National Film and Television School', as a Lead Teacher for 'Uppingham School', and is currently a Senior Lecturer at 'Teesside University' where he helps students develop the skills needed for their ideal role in the games industry.

Who this course is for:

  • Students, Hobbyists, Professionals, and general Blender users seeking to create game assets for Unity.
  • This course is not intended for Blender beginners or those completely new to 3D modelling