Learn to Texture Paint a Hand-Painted Weapon for Games
4.5 (46 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
308 students enrolled

Learn to Texture Paint a Hand-Painted Weapon for Games

A look into the development process of creating a stylized sword for use in a video game environment.
4.5 (46 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
308 students enrolled
Created by 3dmotive LLC
Last updated 2/2016
English
English [Auto]
Current price: $13.99 Original price: $19.99 Discount: 30% off
5 hours left at this price!
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This course includes
  • 2.5 hours on-demand video
  • 1 article
  • 2 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • Effectively plan and pre-empt the development process for painting an asset like this
  • How to efficiently create low poly geometry for the asset
  • Learn to create a good, readable UV layout for texture painting
  • Learn to paint the hand-painted texture map, step-by-step
Requirements
  • Autodesk's Maya 2011 or higher
  • Adobe Photoshop CS5 or higher
Description

During this course we will utilize a combination of Maya and Photoshop to take a concept for a stylized weapon and translate that into a fully realized low poly hand painted asset for use within a videogame environment. We'll start by briefly analyzing the concept, deciphering the different elements which will make up the model, and then from there, give ourselves some realistic constraints to adhere to. By utilizing the default set of tools available in Maya we will create a low poly mesh which maintains the character of the concept and move on to assign it a UV unwrap of which will be easy to read and more user friendly paint in Photoshop. We'll also take a look at some of the process and techniques used to create the texture map being sure to replicate the crafted look of the concept. Tools such as clipping masks, Variations and Dilation will be utilized to help keep our texture easy to maintain and looking neat for potential future revisions. Throughout the creation process we'll also touch upon how things relate to a production environment whilst also pointing out any areas which are likely to generate the need for some problem solving.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

Lance Wilkinson a freelance/contract character artist in the games industry, based in Manchester, UK and a graduate of the University of Bolton on 2013. Previously having worked for TT games and Cloud Imperium on titles such as LEGO Batman 3, LEGO Jurassic World and Star Citizen, he also recently contributed to the upcoming Walking Dead game from Overkill as well as indie titles such as GRAV and APT. Lance is currently fulfilling a contract for Rebellion Developments on their yet unannounced title.

Who this course is for:
  • People who like to rely more on their 2D skills to create an interesting model and have an interest in stylized art
Course content
Expand 20 lectures 02:16:19
+ Modeling and Texturing our Hand-Painted Sword
20 lectures 02:16:18
Download Course Files Here!
00:07
The Concept and Preparation
07:20
Modeling the Blade
07:52
Refining the Blade Model
08:01
Modeling the Rainguard
10:47
Modeling the Crossguard
06:43
Modeling the Grip
06:45
Modeling the Pommel
10:16
Mesh Optimization
05:06
Unwrapping the Sword
09:38
Creating the Other Half
05:19
Photoshop Preparation
05:17
Painting Value
09:50
Photoshop Timelapse 01
05:23
Photoshop Timelapse 02
03:22
Variation Tool
03:15
Adding Details
12:54
Finishing Touches and Course Wrapup
07:58