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Learn to Sculpt an Underground Catacomb with ZBrush
Rating: 4.5 out of 5(6 ratings)
104 students

Learn to Sculpt an Underground Catacomb with ZBrush

Jump into ZBrush and learn to sculpt this scene, bake the normal maps, and then present the scene in Marmoset!
Created by3dmotive LLC
Last updated 8/2015
English
English [Auto],

What you'll learn

  • Learn to sculpt a complex scene in ZBrush
  • Understand the basics of building the low poly and baking normal maps of this scene
  • Learn to present and setup the scene inside of Marmoset

Course content

3 sections17 lectures3h 11m total length
  • Download Course Files Here!0:05
  • Course Introduction0:50

    Master a ZBrush-based workflow by starting with basic Maya models, sculpting damage and noise, using Instant Meshes and dynamites, then bake normals and finalize the scene in Marmoset.

  • Modeling in Maya19:00

    Explore modeling a catacomb scene in Maya by building floors, domes, and stone blocks, using extrusion, edge loops, subdivision levels, and non-linear bend.

  • Modeling in Maya Continued19:05

    Master Maya modeling workflows by building a cylinder, using booleans to form a catacomb shape, refining topology with loops and polygon cleanup, and preparing a clean, export-ready mesh.

  • Sculpting Bricks in ZBrush13:18

    Sculpt bricks for an underground catacomb in ZBrush by importing assets, using Dynamesh and subdivisions, and clipping and smoothing stone blocks, then bake and refine for floor of varied stones.

  • Brick Sculpting Timelapse8:28

    Learn to sculpt bricks for an underground catacomb in ZBrush through a timelapse workflow, using noise, subdivision tweaks, textures, and exporting baked mesh details.

Requirements

  • Marmoset
  • Pixologic's ZBrush
  • Autodesk's Maya or a similar 3d modeling software

Description

In this series, Emiel Sleegers is going to be covering how to sculpt and build a catacomb environment using Maya and ZBrush. For starters he will be creating and unwrapping some base meshes within Maya, and from there he will be taking said meshes into ZBrush where he will covering topics such dynamesh, additional damage sculpting, insert mesh, and more. From there, he will then export the meshes back to Maya for an optimization pass and then take everything into Marmoset Toolbag for rendering.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

Emiel Sleegers is a self-taught 3d artist currently residing in the Netherlands. He's been teaching himself 3D art for the past 3-4 years, and has worked as a freelance artist on numerous unannounced projects. He's a lover of all things 3d and enjoys sharing the knowledge he has obtained with others eager to learn.


Who this course is for:

  • Intermediate to Advanced users who already have an understanding of ZBrush
  • Students who already have an understanding of Maya