Learn to Sculpt an Underground Catacomb with ZBrush
4.5 (6 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
95 students enrolled

Learn to Sculpt an Underground Catacomb with ZBrush

Jump into ZBrush and learn to sculpt this scene, bake the normal maps, and then present the scene in Marmoset!
4.5 (6 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
95 students enrolled
Created by 3dmotive LLC
Last updated 8/2015
English
English [Auto]
Current price: $13.99 Original price: $19.99 Discount: 30% off
5 hours left at this price!
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This course includes
  • 3 hours on-demand video
  • 1 article
  • 1 downloadable resource
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • Learn to sculpt a complex scene in ZBrush
  • Understand the basics of building the low poly and baking normal maps of this scene
  • Learn to present and setup the scene inside of Marmoset
Requirements
  • Marmoset
  • Pixologic's ZBrush
  • Autodesk's Maya or a similar 3d modeling software
Description

In this series, Emiel Sleegers is going to be covering how to sculpt and build a catacomb environment using Maya and ZBrush. For starters he will be creating and unwrapping some base meshes within Maya, and from there he will be taking said meshes into ZBrush where he will covering topics such dynamesh, additional damage sculpting, insert mesh, and more. From there, he will then export the meshes back to Maya for an optimization pass and then take everything into Marmoset Toolbag for rendering.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

Emiel Sleegers is a self-taught 3d artist currently residing in the Netherlands. He's been teaching himself 3D art for the past 3-4 years, and has worked as a freelance artist on numerous unannounced projects. He's a lover of all things 3d and enjoys sharing the knowledge he has obtained with others eager to learn.


Who this course is for:
  • Intermediate to Advanced users who already have an understanding of ZBrush
  • Students who already have an understanding of Maya
Course content
Expand all 17 lectures 03:11:16
+ Sculpting Introduction and the Basics
6 lectures 01:00:46
Download Course Files Here!
00:05
Modeling in Maya
19:00
Modeling in Maya Continued
19:05
Brick Sculpting Timelapse
08:28
+ Refining the Scene and Sculpting Details
5 lectures 59:45
Sculpting the Floor and Cross
19:01
Sculpting the Main Wall
15:34
Refining the Main Wall
11:52
Sculpting the Bones And Skulls
12:31
+ Polishing and Presenting our Scene
6 lectures 01:10:46
Optimizing the Models
16:37
Baking All Textures
19:42
Polishing the Scene
13:44
Refining and Object Placement
07:23
Importing into Marmoset and Final Presentation
12:42