Learn to Model and Texture 3d Assets for Mobile Games
4.1 (19 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
265 students enrolled

Learn to Model and Texture 3d Assets for Mobile Games

Learn to mode, UV, and texture stunning, low resolution game assets with a stylized, hand-painted look!
4.1 (19 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
265 students enrolled
Created by 3dmotive LLC
Last updated 9/2016
English
English [Auto]
Current price: $13.99 Original price: $19.99 Discount: 30% off
5 hours left at this price!
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This course includes
  • 3 hours on-demand video
  • 2 articles
  • 2 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • Model and UV a low poly game asset for Mobile Games using Maya
  • Paint great, stylized textures using 3dCoat and Photoshop
Requirements
  • Adobe Photoshop
  • Autodesk's Maya
  • 3d-Coat
Description

In this beginner level tutorial we will focus on the creation of a simple vehicle for mobile or low resolution games with a stylized, hand painted ascetic. Beginning with modeling in Maya, we will cover some basic modeling principles before moving into preparing UV's for painting. Painting will take place using 3D Coat, a software package that allows for the rapid texture painting required of many production studios, with final edits taking place in Photoshop. The end result will be a low-rez vehicle that will be usable in most game engines available today.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

An adopted son of San Francisco and the Academy of Art University, Ryan Ribot lives a small apartment with 3 cats and a Wacom. Currently working as a texture artist and character modeler with Telltale Games, Ryan spends most of his time painting and sculpting. ZBrush, Photoshop, and Maya are like breathing to him, and he is always looking to share his knowledge. Ryan has been teaching for several years, and is experienced as both an instructor and an industry professional.

Who this course is for:
  • Intermediate to Advanced 3d Artists already familiar with Maya and Photoshop
  • This course is not intended for complete 3d beginners
Course content
Expand all 24 lectures 03:06:54
+ Introduction to Modeling and UV Unwrapping the Asset with Maya
11 lectures 01:28:01
Download course source files here!
00:07
Modeling Intro
13:27
Modeling the Cockpit
14:38
Blocking in the Underbelly
06:46
Modeling the Wings
11:35
Adding the Engine Compartment
08:27
Modeling the Propellers
04:54
Creating UVs
11:21
Laying out UVs
07:36
+ Texture Painting and Rendering our Game Asset
13 lectures 01:38:52
Setup for 3D Coat
08:09
Blocking in Colors 01
11:20
Blocking in Colors 02
12:34
Painting the Main Body 01
09:45
Painting the Main Body 02
07:36
Painting the Main Body 03
13:36
Painting the Wings
13:13
Adding Details
08:41
Photoshop Adjustments
05:45
Rendering and Course Wrapup
03:08
Bonus Lecture: Further Learning with 3dmotive
00:18