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Learn to Model and Texture 3d Assets for Mobile Games
Rating: 4.3 out of 5(28 ratings)
326 students

Learn to Model and Texture 3d Assets for Mobile Games

Learn to mode, UV, and texture stunning, low resolution game assets with a stylized, hand-painted look!
Created by3dmotive LLC
Last updated 9/2016
English

What you'll learn

  • Model and UV a low poly game asset for Mobile Games using Maya
  • Paint great, stylized textures using 3dCoat and Photoshop

Course content

2 sections24 lectures3h 6m total length
  • Download course source files here!0:07
  • Introduction0:29
  • Modeling Intro13:27
  • Modeling the Cockpit14:38
  • Blocking in the Underbelly6:46

    Block in the underbelly for mobile game assets by building and welding cylindrical segments, shaping with curve, tapering, and aligning to the grid before extrusion.

  • Modeling the Wings11:35
  • Adding the Engine Compartment8:27
  • Modeling the Propellers4:54
  • Modeling the Headlights8:41
  • Creating UVs11:21
  • Laying out UVs7:36

Requirements

  • Adobe Photoshop
  • Autodesk's Maya
  • 3d-Coat

Description

In this beginner level tutorial we will focus on the creation of a simple vehicle for mobile or low resolution games with a stylized, hand painted ascetic. Beginning with modeling in Maya, we will cover some basic modeling principles before moving into preparing UV's for painting. Painting will take place using 3D Coat, a software package that allows for the rapid texture painting required of many production studios, with final edits taking place in Photoshop. The end result will be a low-rez vehicle that will be usable in most game engines available today.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

An adopted son of San Francisco and the Academy of Art University, Ryan Ribot lives a small apartment with 3 cats and a Wacom. Currently working as a texture artist and character modeler with Telltale Games, Ryan spends most of his time painting and sculpting. ZBrush, Photoshop, and Maya are like breathing to him, and he is always looking to share his knowledge. Ryan has been teaching for several years, and is experienced as both an instructor and an industry professional.

Who this course is for:

  • Intermediate to Advanced 3d Artists already familiar with Maya and Photoshop
  • This course is not intended for complete 3d beginners