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30-Day Money-Back Guarantee

This course includes:

  • 3.5 hours on-demand video
  • 2 articles
  • 3 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
Design 3D & Animation 3D Texturing

Learn to Digitally Paint and Texture a Stylized Creature

Learn the exciting process of painting your 3d monsters as we cover how to texture this stylized creature!
Rating: 4.4 out of 54.4 (24 ratings)
616 students
Created by 3dmotive LLC
Last updated 9/2016
English
English [Auto]
30-Day Money-Back Guarantee

What you'll learn

  • Using Photoshop, ZBrush, Maya, xNormal, and 3D-Coat, learn to create stunning textures for this stylized creature
  • Paint detailed characters for games with the popular stylized look
  • Learn how to present your 3d characters and creatures for portfolio renders

Requirements

  • Photoshop, ZBrush, Maya, xNormal, and 3D-Coat - though many of the techniques could be applied to other software variants

Description

In this course, we will be learning the necessary skills to prepare and hand paint a 3D Creature for game production. Starting from the baking process, we will cover all the necessary skills that a texture artist will need to paint a character. After we get some of the technical parts out of the way the real fun can start: Painting. We will be covering techniques for painting in a very stylized color scheme, focusing on balancing values and colors to create a great looking creature. We will cover many materials from skin to metal, and showcase methods to make each material really sing. Our end result will be a final portfolio piece that shows off your painting prowess!

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

An adopted son of San Francisco and the Academy of Art University, Ryan Ribot lives a small apartment with 3 cats and a Wacom. Currently working as a texture artist and character modeler with Telltale Games, Ryan spends most of his time painting and sculpting. ZBrush, Photoshop, and Maya are like breathing to him, and he is always looking to share his knowledge. Ryan has been teaching for several years, and is experienced as both an instructor and an industry professional.

Who this course is for:

  • This course is designed for Intermediate to Advanced 3d Artist who already have a strong understanding of 3d, UVs, and texture creation
  • This course is not intended for absolute beginners to 3d

Course content

3 sections • 27 lectures • 3h 43m total length

  • Download Course Files Here!
    00:05
  • Preview00:36
  • Setup for Texture Baking
    10:40
  • Texture Baking
    12:51
  • Texture Baking Continued
    07:48
  • 3D Coat Overview
    10:14
  • Painting the Basecoat
    16:48
  • Breaking the Model Apart More
    13:58
  • Starting the Head Paint
    09:53

  • Preview00:45
  • Blocking in the Head
    10:28
  • Head Painting
    09:41
  • Head Painting Refinement
    11:58
  • Painting the Torso
    10:57
  • Preview08:21
  • Focusing in on Focal Points
    11:26
  • Recap
    07:52

  • Preview00:46
  • Painting the Arm Wraps
    09:13
  • Painting the Hands
    11:03
  • Painting the Metal Jaw
    08:46
  • Painting the Belt
    06:08
  • Preview09:59
  • Refining the Wings
    10:41
  • Final Adjustments
    03:40
  • Portfolio Presentation and Final Wrapup
    08:47
  • Bonus Lecture: Further Learning with 3dmotive
    00:18

Instructor

3dmotive LLC
High Quality 3d and Game Art Training by Industry Pros!
3dmotive LLC
  • 4.2 Instructor Rating
  • 7,563 Reviews
  • 78,201 Students
  • 143 Courses

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

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