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Learn to Digitally Paint and Texture a Stylized Creature
Rating: 4.5 out of 5(34 ratings)
745 students

Learn to Digitally Paint and Texture a Stylized Creature

Learn the exciting process of painting your 3d monsters as we cover how to texture this stylized creature!
Created by3dmotive LLC
Last updated 9/2016
English
English [Auto],

What you'll learn

  • Using Photoshop, ZBrush, Maya, xNormal, and 3D-Coat, learn to create stunning textures for this stylized creature
  • Paint detailed characters for games with the popular stylized look
  • Learn how to present your 3d characters and creatures for portfolio renders

Course content

3 sections27 lectures3h 43m total length
  • Download Course Files Here!0:05
  • Introduction0:36

    Begin with texture baking and transferring high-to-low-resolution data, customize the painting software, then lay down base colors for the character from top to bottom and start the face.

  • Setup for Texture Baking10:40

    Bake high-poly texture data onto the low-poly model using Exner, creating a white cavity map and ambient occlusion to guide painting in Photoshop.

  • Texture Baking12:51

    Master texture baking from high-poly to low-poly parts, separating wings, tail, and belt, generating ambient occlusion maps, and iterating in Extremal for clean texture maps.

  • Texture Baking Continued7:48

    Bake occlusion and base textures for all pieces, merge layers in Photoshop, and save for Maya. Apply textures to a Maya material from the textures folder (24 to 32 bit).

  • 3D Coat Overview10:14

    Rename and split the model into three pieces—main body, belt, eyes—and export to paint; import a base texture and enable symmetry with the color picker for reference colors.

  • Painting the Basecoat16:48
  • Breaking the Model Apart More13:58

    Break the model into head, wings, and body using mesh extract, assign materials, and paint textures with layers, symmetry, and base colors to finalize the stylized creature.

  • Starting the Head Paint9:53

    Begin the head paint by establishing planes—top, side, and bottom—amplifying color and light, and blocking rough shapes while sampling colors from the 3D coat model to guide focus.

Requirements

  • Photoshop, ZBrush, Maya, xNormal, and 3D-Coat - though many of the techniques could be applied to other software variants

Description

In this course, we will be learning the necessary skills to prepare and hand paint a 3D Creature for game production. Starting from the baking process, we will cover all the necessary skills that a texture artist will need to paint a character. After we get some of the technical parts out of the way the real fun can start: Painting. We will be covering techniques for painting in a very stylized color scheme, focusing on balancing values and colors to create a great looking creature. We will cover many materials from skin to metal, and showcase methods to make each material really sing. Our end result will be a final portfolio piece that shows off your painting prowess!

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

An adopted son of San Francisco and the Academy of Art University, Ryan Ribot lives a small apartment with 3 cats and a Wacom. Currently working as a texture artist and character modeler with Telltale Games, Ryan spends most of his time painting and sculpting. ZBrush, Photoshop, and Maya are like breathing to him, and he is always looking to share his knowledge. Ryan has been teaching for several years, and is experienced as both an instructor and an industry professional.

Who this course is for:

  • This course is designed for Intermediate to Advanced 3d Artist who already have a strong understanding of 3d, UVs, and texture creation
  • This course is not intended for absolute beginners to 3d