Learn to Create Quick-Time and Matinee Events in UE4
3.4 (13 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
224 students enrolled

Learn to Create Quick-Time and Matinee Events in UE4

Explore the principles of creating custom animations and matinees and set them up inside of Unreal 4
3.4 (13 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
224 students enrolled
Created by 3dmotive LLC
Last updated 12/2015
English
English [Auto]
Current price: $12.99 Original price: $19.99 Discount: 35% off
14 hours left at this price!
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This course includes
  • 3.5 hours on-demand video
  • 1 article
  • 2 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • Learn to create quick-time events in UE4
  • Build matinees and cut-scenes in Maya and set them up in Unreal 4
Requirements
  • Autodesk's Maya
  • Epic's Unreal 4
Description

In this course, we'll dissect the process for creating Quick Time Event driven animations in Maya. After exploring the fundamental needs of basic character locomotion and interaction, we'll prepare and export our animations to Unreal 4. Within UE4 we'll set up a playable environment where the characters will move from player control to executing QTE driven animations based on player input following on screen button notifications. Upon finishing this two volume series you'll have a better understanding of the Maya to UE4 animation process, Blueprints, Events and Matinee, pHAT and setting up keyframe to ragdoll execution.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

Matt Tardiff has worked as an animator on various projects from cartoons to video games. A few years ago he jumped in the adventure that is freelance and the academic world. At Full Sail University in Winter Park, Florida, he jumps on tables, topples over cabinets and uses props, reference, Maya, UE4 and straight keyframe techniques to help future animators learn how to utilize both art and tech to bring their creations to life in the engine. He also works as an animator/director etc. under his own company, Hummingbird and the Lotus. We're currently working on a Metroidvania PC titled Run Lulu Run to be released in 2016.

Who this course is for:
  • Intermediate to Advanced game designers and animators
  • Students with a strong understanding of animation and are comfortable with UE4
Course content
Expand all 23 lectures 03:41:25
+ Introduction to Matinee Setup
9 lectures 01:14:18
Download Course Files Here!
00:07
Breaking Down the Idle
03:36
Discussing the Animations
08:49
Refining the Animations
10:43
Exporting from Maya
12:14
Initial UE4 Setup
11:38
Event Graph Basics
17:12
+ Refining the Matinee Events and Dismemberment
14 lectures 02:27:06
Animation Revisit
02:49
UE4 Review
12:05
Introduction to Matinee Setup
10:02
Matinee Triggers
02:57
Matinee QTE Setup
15:12
Matinee Event Example
08:11
Matinee Events Intro
14:57
More Matinee Events
09:19
Refining Matinee Events
09:56
Refining QTE Polish
16:18
Dismemberment Basics
17:29
Dismemberment Refining and Course Wrapup
19:38