
Join a beginner-friendly intro to concept matte painting for games and film. Learn environment design basics—perspective, value, structure, and composition, and see how the instructor creates environments in Photoshop.
Master perspective in matte paintings by balancing one-, two-, and three-point systems with vanishing points on the horizon, while using atmospheric perspective, foreshortening, and camera lens effects.
Explore how hard (direct) and soft (diffused) lighting shape mood by contrasting one-directional shadows with multi-directional diffuse illumination from clouds, sun, and diffusers.
Analyze the environment’s value structure, balancing dark, medium, and light with asymmetrical composition. Explore lighting conditions from low-key to full range, avoiding extreme white or black.
Master composition by arranging elements with a rule of thirds, balancing focal points, and guiding the viewer’s eye through the foreground, middle ground, and background.
Explore how composition guides the viewer’s eye to a focal area through visual guides, lines, and movement, using contrast, color, and saturation to tell a compelling story in matte paintings.
Set up a Photoshop painting workflow with a widescreen aspect ratio and 3000–4000 px canvases, using the eyedropper and basic brushes, with texture controls for organic and hard-surface work.
Thumbnailing guides you to create quick silhouette sketches, flat values, and hard-edged brush work to design a military outpost in an alien landscape, then develop rapid composition sketches.
Rough in an alien landscape by blocking foreground, midground, and background with a three-value structure, starting with the sky to set lighting and a focal building.
Prioritize value over color to create believable matte paintings, then refine textures with small brushes and careful overpainting, guided by nature and master works to shape composition and focal point.
Learn to transform a Marmon design sketch into matte paintings for games and film using photo bashing techniques, starting with internet photo references and industry-standard workflows used by concept artists.
Gather high-quality reference images with keywords like military base and oil rig, then use photo bashing with layered sky and background, middle ground, and foreground to create a matte painting.
Explore photo bashing basics for concept matte paintings by transforming photos with levels and textures to support concept, then design a military outpost building with perspective grids and clipping masks.
Refine matte paintings for games and film by adjusting perspective, values, and blending modes, then blend textures and lighting with curves, levels, and layer masks.
Finalize a concept matte painting for games and film by mastering lighting, atmosphere, depth, gradient, and mist, while using photo bashing and canyons or planes to create believability and mood.
This 2D environment design course covers the basic principles of creating environment design, and the foundation and methods of creating environment design from start to finish. Here you will take a journey through the whole process which is very commonly used in the film and video game industry. Starting with basics like perspective, lighting, value structure, composition and then taking you through each and every step and ending with the demonstration of good use of photo bashing technique. Here the clearly explained and demonstrated workflow will make it very easy for the beginners to start their artistic journey.
(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
More about the Instructor:
Waqas Malik is an environment concept artist based in Pakistan. He studied fine arts and digital art, and loves creating visual stories using skills in the digital medium. Waqas' focus is in creating video games and movies. He have worked freelance for studios and now i am working full time on his own CG project.