Learn to Concept Matte Paintings for Games and Film
What you'll learn
- Utilize foundations for concepting environments
- Utilize Value Sketching
- Understand Photobashing to create convincing environment designs
- Adobe Photoshop
This 2D environment design course covers the basic principles of creating environment design, and the foundation and methods of creating environment design from start to finish. Here you will take a journey through the whole process which is very commonly used in the film and video game industry. Starting with basics like perspective, lighting, value structure, composition and then taking you through each and every step and ending with the demonstration of good use of photo bashing technique. Here the clearly explained and demonstrated workflow will make it very easy for the beginners to start their artistic journey.
(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
More about the Instructor:
Waqas Malik is an environment concept artist based in Pakistan. He studied fine arts and digital art, and loves creating visual stories using skills in the digital medium. Waqas' focus is in creating video games and movies. He have worked freelance for studios and now i am working full time on his own CG project.
Who this course is for:
- This course is for the beginners who are having difficulty finding a workflow to start their artistic journey.
3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!