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Learn to Build an Outdoor Environment with Unreal Engine 4
Rating: 3.5 out of 5(223 ratings)
2,084 students

Learn to Build an Outdoor Environment with Unreal Engine 4

Learn to create a game level from scratch using an industry-standard game engine!
Created by3dmotive LLC
Last updated 1/2017
English

What you'll learn

  • Learn how to create a level in Unreal Engine 4 from scratch.
  • Understand the Foliage system in UE4 to create great looking plants and trees for their games
  • Learn object placement and layout basics of assets in UE4
  • Understand how to setup lights, particles, and additional post-process assets to improve the visual look of their course

Course content

3 sections22 lectures4h 10m total length
  • Download Course Materials Here!0:04
  • Introduction to Building an Environment in UE41:30

    Build an environment from scratch in Unreal Engine 4 using marketplace assets. Place foliage, rocks, and distant mountains, then set up lighting and post effects for final beauty shots.

  • Creating The Forest Floor19:32
  • Placing Base Assets17:49
  • Finish Placing Base Assets15:03

    Finish placing base assets in an outdoor Unreal Engine 4 environment by blocking out hawks, adjusting camera angles, painting textures, and refining displacement and lighting for a cohesive scene.

  • Placing All Rocks14:02

    Place rocks of varying sizes and orientations in Unreal Engine 4, refine with lighting and tessellation for a realistic outdoor environment, then paint gravel and grass to finalize foliage.

  • Setting Up Foliage13:07
  • Finish Setting Up Foliage12:53

Requirements

  • Access to Unreal Engine 4
  • Adobe Photoshop

Description

In this course we will create a game level from scratch using Unreal Engine 4. This course will all be about level design,lighting and rendering of a scene. We will be using free packs from the Unreal Marketplace for our level.There are many topics we will address in this course. First we will go over some of the basics of the UI, to include the location of all our windows and assets and how to do basic functions within the UI.

We will also be creating a simple terrain out of a mesh and we will use vertex painting on that to blend multiple materials together to get a realistic looking forest type ground. We will then setup all the foliage with the Unreal foliage painter, where we can setup different settings like scale, position, and rotation variation. Lastly, we will then paint all of our foliage on out terrain.

We will then place our objects - going from big objects to small which will be a fairly straight forward process, but we will be discussing the best and most logical places to place them. We will create our entire scene around a few camera angles so that we can get the best possible result from our final screenshots - but of course we will also make sure that the level is playable. After all that is done, we will finish by building the lighting of our scene where we will setup our sun light, reflection spheres, and tweak all our lighting settings. We will also be using post effects to change the visual look of our scene to our liking and to make everything look a bit more realistic. To wrap up the course, we will cover how to take screenshots ready to be used in your portfolio.

More about the Instructor:

Emiel Sleegers is a self-taught 3d artist currently residing in the Netherlands. He's been teaching himself 3D art for the past 3-4 years, and has worked as a freelance artist on numerous unannounced projects. He's a lover of all things 3d and enjoys sharing the knowledge he has obtained with others eager to learn.


Who this course is for:

  • Beginners to UE4, or Advanced Students who want to expand their knowledge on the engine
  • This course is not geared for professional-level UE4 artists