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Learn the "Hand-Painted" texturing style for video games
Rating: 4.7 out of 5(593 ratings)
26,682 students

Learn the "Hand-Painted" texturing style for video games

How to texture weapons and assets for your game props in the classic hand-painted texturing style!
Created by3dmotive LLC
Last updated 9/2016
English

What you'll learn

  • Learn the basics of modeling and unwrapping a low poly sword
  • Learn the fundamentals of creating beautiful "hand-painted" textures in Photoshop

Course content

3 sections27 lectures5h 29m total length
  • Download Course Files Here!0:04
  • Introduction1:20

    Source files for the course

  • Modeling the Blade6:16

    Import an image plane as reference in Maya, model the blade’s silhouette with the polygon tool, and ensure triangles or quads for low-poly hand-painted assets.

  • Adding Depth to the Blade10:12
  • Finishing up the Blade Model7:00
  • Modeling the Hilt6:31
  • Modeling the Handle11:50
  • Final Adjustments to the Model5:26
  • Unwrapping the Sword 118:52
  • Unwrapping the Sword 216:03

    Learn hand-painted texture workflows for game assets by unwrapping a sword, managing stretching, maintaining consistent pixel density, and painting clean textures across blade, handle, and ring.

  • Adding the Shield to the UVs6:52

Requirements

  • Adobe Photoshop
  • Maya is helpful, but not mandatory to follow along when painting

Description

Join over 23,000+ students in Udemy's #1 Game Art and Hand Painted Texturing course.

In this tutorial, we'll show you the creation process for modeling and texturing low poly weapons, with a strong emphasis on hand-painted texture maps. We'll start by modeling a sword in Maya, show the unwrapping process, and take you step-by-step through creating the hand-painted stylized textures for both a sword and a shield asset.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)


About the Instructor:

Tyson Murphy attended the animation program at Brigham Young University. He's since worked for Disney Interactive (Avalanche), Chair Entertainment, and currently works as a Senior Character Artist on World of Warcraft for Blizzard Entertainment.

Who this course is for:

  • Absolute beginners who have an interest in texturing game props with the hand-painted style
  • Beginners to Maya
  • Beginners to Photoshop
  • Anyone interested in learning the basics of prop modeling and texturing