
Source files for the course
Import an image plane as reference in Maya, model the blade’s silhouette with the polygon tool, and ensure triangles or quads for low-poly hand-painted assets.
Learn hand-painted texture workflows for game assets by unwrapping a sword, managing stretching, maintaining consistent pixel density, and painting clean textures across blade, handle, and ring.
Prepare hand-painted game textures in Photoshop by setting up uvs, color textures, and masks, then paint with value and light direction to define form.
Continue painting the hand-painted weapon by building a bottom desaturated brown base, applying a top-to-bottom gradient and white-gold highlights to define form.
Explore hand-painted shield textures in Photoshop, refining forms, occlusion, and lighting while blending wood, gold accents, and greenish metal for believable, seamlessly lit surfaces.
Join over 23,000+ students in Udemy's #1 Game Art and Hand Painted Texturing course.
In this tutorial, we'll show you the creation process for modeling and texturing low poly weapons, with a strong emphasis on hand-painted texture maps. We'll start by modeling a sword in Maya, show the unwrapping process, and take you step-by-step through creating the hand-painted stylized textures for both a sword and a shield asset.
(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
About the Instructor:
Tyson Murphy attended the animation program at Brigham Young University. He's since worked for Disney Interactive (Avalanche), Chair Entertainment, and currently works as a Senior Character Artist on World of Warcraft for Blizzard Entertainment.