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Learn the "Hand-Painted" texturing style for video games
Highest Rated
Rating: 4.7 out of 5(594 ratings)
26,798 students

Learn the "Hand-Painted" texturing style for video games

How to texture weapons and assets for your game props in the classic hand-painted texturing style!
Created by3dmotive LLC
Last updated 9/2016
English
English [Auto],

What you'll learn

  • Learn the basics of modeling and unwrapping a low poly sword
  • Learn the fundamentals of creating beautiful "hand-painted" textures in Photoshop

Course content

3 sections27 lectures5h 29m total length
  • Download Course Files Here!0:04
  • Introduction1:20

    Source files for the course

  • Modeling the Blade6:16

    Import an image plane as reference in Maya, model the blade’s silhouette with the polygon tool, and ensure triangles or quads for low-poly hand-painted assets.

  • Adding Depth to the Blade10:12

    Learn to model a hand-painted blade by extruding edges, shaping vertices, and using the split polygon tool to form teeth and the clamp, optimizing silhouette and poly count.

  • Finishing up the Blade Model7:00
  • Modeling the Hilt6:31

    Finish modeling the sword hilt and handle by building basic gold-brass shapes, extruding the base, and refining the silhouette, then paint to fake geometry for clean uvs.

  • Modeling the Handle11:50

    Learn to model the sword handle from a rotated cube, remove caps, add edge loops, extrude for the ring and grip, and prep for hand-painted texturing and UV mapping.

  • Final Adjustments to the Model5:26

    Finalize a hand-painted sword texture by preparing geometry for uv mapping: remove the image plane, mirror across the negative z axis, merge vertices, and center pivots.

  • Unwrapping the Sword 118:52

    Planar map each object to create clean UVs for hand-painted game assets. Use the UV editor to unfold, straighten, and pack UVs, then test with a checker texture in Photoshop.

  • Unwrapping the Sword 216:03

    Learn hand-painted texture workflows for game assets by unwrapping a sword, managing stretching, maintaining consistent pixel density, and painting clean textures across blade, handle, and ring.

  • Adding the Shield to the UVs6:52

    Mirror the sword along the negative z axis to complete the model, merge pieces and vertices, and share uvs with the shield on a texture map for painting in Photoshop.

Requirements

  • Adobe Photoshop
  • Maya is helpful, but not mandatory to follow along when painting

Description

Join over 23,000+ students in Udemy's #1 Game Art and Hand Painted Texturing course.

In this tutorial, we'll show you the creation process for modeling and texturing low poly weapons, with a strong emphasis on hand-painted texture maps. We'll start by modeling a sword in Maya, show the unwrapping process, and take you step-by-step through creating the hand-painted stylized textures for both a sword and a shield asset.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)


About the Instructor:

Tyson Murphy attended the animation program at Brigham Young University. He's since worked for Disney Interactive (Avalanche), Chair Entertainment, and currently works as a Senior Character Artist on World of Warcraft for Blizzard Entertainment.

Who this course is for:

  • Absolute beginners who have an interest in texturing game props with the hand-painted style
  • Beginners to Maya
  • Beginners to Photoshop
  • Anyone interested in learning the basics of prop modeling and texturing