
This beginner course introduces blueprints in Unreal 4, covering the levels and classes interface, door movement with crates and lights, a key-based lock, quick cut dialogue, and matinee screen fade.
Explore Unreal Engine 4 blueprints, a node-based visual scripting editor, and learn to create blueprint classes and level blueprints, using the interface, variables, events, macros, and event dispatches.
Learn to create and customize blueprint classes in Unreal 4, add components like static meshes and widgets, and use construction scripts to enable basic interactivity.
Toggle red and blue lights using level blueprints and trigger volumes in Unreal 4 game development; learn to control visibility, color, and open a door with dynamic shadows.
Learn to move a door in Unreal 4 using blueprints, without matinee, by using events, a timeline, and red/blue lights for a smooth, dynamic door open.
Create a key pickup blueprint in Unreal 4 to unlock a door, using a collision sphere, overlap events, and a key amount variable that updates a HUD.
Create a hud with umg to display the picked up key, bind the key amount from the first person character, and render the updated text in the viewport on overlap.
Learn to create a door class in Unreal 4 by turning a mesh into a movable blueprint, adding collision, key logic, on-screen prompts, and a timeline-driven door slide.
Explore finishing touches in Unreal 4 blueprints, including a trigger volume that fades to black via a matinee sequence and a level blueprint that quits the game.
In this course, Kyle Horwood will go over an introduction of blueprints inside of UE4. Using the level provided, he will be utilizing level blueprints within UE4 to create toggleable lights that when active allow a door within the level to open. In addition, he will be using Blueprint Classes to create a locked door that needs a key to open, and use the UMG features within UE4 to create a HUD to let us know if the player has the key.
(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
More about the Instructor:
Since graduating university in 2012, Kyle has contributed to multiple small game projects. In addition, during his time at University he contributed as an assistant lecturer while learning and exploring his passion for 3d modelling, sculpting, texturing, and video game design.