
This beginner course introduces blueprints in Unreal 4, covering the levels and classes interface, door movement with crates and lights, a key-based lock, quick cut dialogue, and matinee screen fade.
Learn to create and customize blueprint classes in Unreal 4, add components like static meshes and widgets, and use construction scripts to enable basic interactivity.
Create a key pickup blueprint in Unreal 4 to unlock a door, using a collision sphere, overlap events, and a key amount variable that updates a HUD.
In this course, Kyle Horwood will go over an introduction of blueprints inside of UE4. Using the level provided, he will be utilizing level blueprints within UE4 to create toggleable lights that when active allow a door within the level to open. In addition, he will be using Blueprint Classes to create a locked door that needs a key to open, and use the UMG features within UE4 to create a HUD to let us know if the player has the key.
(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
More about the Instructor:
Since graduating university in 2012, Kyle has contributed to multiple small game projects. In addition, during his time at University he contributed as an assistant lecturer while learning and exploring his passion for 3d modelling, sculpting, texturing, and video game design.