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Learn the Animation Pipeline for Game Characters in Unreal 4
Rating: 3.7 out of 5(146 ratings)
1,155 students

Learn the Animation Pipeline for Game Characters in Unreal 4

Take your animated characters from Maya - to moving around in your level in Unreal Engine 4
Created by3dmotive LLC
Last updated 7/2017
English

What you'll learn

  • Import characters into Unreal Engine 4
  • Set up character Blueprints to accept input
  • Understand basic animation systems in the Unreal Engine
  • Share animation scripting between characters
  • Set up advanced features like IK and head look-at

Course content

4 sections32 lectures5h 13m total length
  • Download Source Files here!0:04
  • Introduction0:48
  • Preparing Character for Export11:48
  • Importing Character into Unreal6:27
  • Persona and Migrating Characters8:23
  • Level Of Detail Meshes10:29
  • Sharing Skeletons7:39

    Share skeletons across characters to reuse a single animation graph and behavior in Unreal; updating per-character animations; joints must have the same names and hierarchy.

  • Sockets11:46
  • Exporting and Importing Animations15:00

Requirements

  • Students will need to know how to make basic character rigs in your 3d animation package of choice
  • The course uses Maya - but if you are familiar with rigging in another software package you'll still be able to follow along
  • Access to Unreal 4

Description

In Animation Pipeline in UE4, Chad Morgan will giving a comprehensive overview of all things animation in Epic's Unreal 4 Engine. Starting with exporting our character from Maya using the FBX format, we’ll import it into UE4 in such a way that will allow us to share animation blueprints across different characters. Then we’ll go over how to import animations and setting up things like additive aim poses and navigational blend spaces. We will cover the basic concepts of the blueprint scripting system in the Unreal Engine so we can set up our character and then our animation blueprint. We’ll cover how to hook up our character with input from the keyboard and gamepad, connect it to our anim blueprint, and have our character running around the level in the engine. In discussing anim blueprints, we’ll discuss concepts such as applying additive animations and setting up state machines. We’ll add extra features like ik systems, head look-at systems, other procedural animation systems.

More about the Instructor:

Chad Robert Morgan used his veteran’s benefits he earned from his tour in the US Navy to go to Sonoma State University where he earned his bachelors degree in Computer Science. He got his first job in the industry right after graduation with LucasArts where he learned how to rig characters in SoftImage and Maya, as well as how to apply his programming knowledge with MEL. Chad has worked in both film and games for nearly 20 years. Currently he runs his own company which published its first mobile game, The Last Rite – Endless Nightmare, as well as working at Whitemoon Dreams, the makers of WarMachine:Tactics and Starblood Arena.

Who this course is for:

  • Anyone interested in learning how to make characters animate in the Unreal Engine
  • Character riggers and animators